areweguiyet VS wxWidgets

Compare areweguiyet vs wxWidgets and see what are their differences.

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areweguiyet wxWidgets
31 52
387 5,732
1.0% 0.8%
8.0 9.9
3 days ago 6 days ago
HTML C++
Apache License 2.0 -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

areweguiyet

Posts with mentions or reviews of areweguiyet. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-03-04.
  • How to write a QML effect for KWin
    1 project | news.ycombinator.com | 19 Mar 2024
    The organization behind QT (QT Group) has pretty onerous licensing terms.

    My understanding is that it's $3,950 per year just to develop using their libraries on your own computer if you ever in the future intend to commercialize a product using QT. Transitioning from the open source license to the commercial license is something you can do but it's not the happy path and their FAQ seems to indicate that it comes with some sort of penalty.

    https://www.qt.io/pricing

    Something like Slint (Rust based but includes CPP and JS bindings) is not as comprehensive (yet) but it's more modern and the licensing terms are significantly more in line with software industry norms.

    GPUI from Zed is also something to monitor: https://www.gpui.rs/

    Also, in general you can find an extensive list of Rust-based native UI libraries here: https://areweguiyet.com/

  • Rust for Embedded Systems: Current State, Challenges and Open Problems
    4 projects | news.ycombinator.com | 4 Mar 2024
  • The KDE desktop gets an overhaul with Plasma 6
    8 projects | news.ycombinator.com | 29 Feb 2024
    I would suggest that nearly every person on this website is a developer. Both C and C++ let you shoot yourself in the foot quite easily, but at least C++ has RAII.

    If you're referring to Rust, it's just not there yet for anything serious: https://areweguiyet.com/

  • Ask HN: Rust Viable for Data Analytics?
    2 projects | news.ycombinator.com | 1 Feb 2024
    I normally use python to do some quick data analysis, with pandas/polars/pyspark/...

    But I've started to use rust more and more in the last few weeks and really start to like it.

    Does anyone have experience doing data analysis with rust, and would you recommend it over python?

    And are there any resources like https://areweguiyet.com/ but for data analysis?

  • The state of building user interfaces in Rust
    1 project | news.ycombinator.com | 17 Jan 2024
  • On inheritance and why it's good Rust doesn't have it
    5 projects | /r/rust | 8 Dec 2023
    You still haven't said anything about why those existing frameworks don't count. Again, they are used in production and do exactly what a gui framework is supposed to do. Sure they may not have all the features of the frameworks that have existed a decade before rust even existed but the issue is time not rust itself. They very clearly can be used to build complex UI without inheritance. Since you mentioned it, you should probably actually look at it https://areweguiyet.com/ the page clearly says that GUI frameworks do exist in rust.
  • BeeWare Toga v0.4.0 – A Python native, OS native GUI toolkit
    3 projects | news.ycombinator.com | 4 Nov 2023
    The web site https://areweguiyet.com/ has a list of GUI libraries for Rust.

    I haven’t tried any yet as I lack the time, but it can be a good starting point.

    Iced and Slint where interesting when I looked at that, and Slint may be done by former Qt developers.

  • Learn graphics for theoretical gui with rust
    2 projects | /r/rust | 5 Oct 2023
    I also hope that it is consistent with the goals mentioned at https://areweguiyet.com/
  • What crate/library to use for a GUI ?
    1 project | /r/rust | 8 Jul 2023
  • Are We <Thing> Yet?
    2 projects | news.ycombinator.com | 10 Apr 2023

wxWidgets

Posts with mentions or reviews of wxWidgets. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-17.
  • Solitaire: Authentic remake of the Windows 95 original
    6 projects | news.ycombinator.com | 17 Apr 2024
  • Building Apps with Tauri and Elixir
    14 projects | dev.to | 19 Oct 2023
    The Elixir programming language is no stranger to desktop applications as the language actually supports building them out of the box. It uses wxWidgets: a C++ library that lets developers create applications for Windows, macOS, Linux and other platforms with a single code base. But wxWidgets has a very complex API, and doesn’t solve issues that usually come with desktop applications around packaging.
  • WxWidgets – open-source C++ cross platform GUI
    2 projects | news.ycombinator.com | 9 Aug 2023
    Qt is also 100% open/free. In fact, both are available under the LGPL, just that wxWidgets also grants an exception to not have to distribute application sources even when statically linked:

    https://github.com/wxWidgets/wxWidgets#licence

  • Need for GUIs for bioinformatic tools?
    3 projects | /r/bioinformatics | 17 Jun 2023
    But for big programs, ones written in C++? Good luck it won’t be easy at all. You might try wxwidgets or qt. I do not predict trying to click box-ify complex cli tools yielding much success.
  • Create desktop application
    1 project | /r/dartlang | 29 May 2023
    In theory, you should be able to use FFI to interface with something like wxWindows, but you might again have problems on macOS, I don't know. And to me eyes, Wx looks a bit outdated.
  • IUP – Cross platform C GUI library
    4 projects | news.ycombinator.com | 24 May 2023
    This seems to be like the classic wxWidgets [1], i.e. it's an API that wraps the underlying platform's default toolkit. So on Windows it uses Windows' native controls, in Linux it seems to use GTK, and so on.

    That means that the advantage is being able to write against one API, and get cross-platform compatibility, which can be nice. It also means (typically) being limited in what you can do to the least common denominator, or you (=the toolkit author) end up having to re-implement features from one platform that you want to expose but that are missing on some supported target(s). Or, of course, have an API with non-portable parts in it.

    In any case, it means the "look and feel" is not the core feature of the API since that is going to be "like the target platform" and that is the point.

    Given the origin, I guess Lua support is important too, here.

    [1]: https://www.wxwidgets.org/

  • Creating C++ windowed applications
    1 project | /r/programminghelp | 22 May 2023
    - So, I found wxWidgets. Which looked good. However, when I followed some tutorials I was getting errors. Even when I copied and pasted the tutorial code. Furthermore, the library still doesn't seem to simplify the process much.
  • What does this icon belong to? I've seen it used in many pieces of software, but I never found out what it actually is from.
    1 project | /r/windows | 2 May 2023
    It is the icon for WXWidgets, a programming toolkit for making user interfaces that work on Windows, Mac OS and Linux.
  • Inkscape is hiring: Accelerating the GTK4 migration
    2 projects | news.ycombinator.com | 21 Apr 2023
    In general, people will use a cross-platform library to port such applications. While QT will likely never really stabilize (I'd flag it unsustainable), the https://www.wxwidgets.org/ is able to be statically linked into commercial and opensource projects at no cost without tripping GPL.

    "Hiring a senior C++ developer with GTK experience is costlier"

    I think you are confusing skill valuation, and operational productivity. Some have an erroneous notion talent is interchangeable. Likewise, applicants with identical base skill-sets on their CV often mistakenly believe they even have long-term employment options (outsourced, youth tax credit churn, and or senior wage suppression).

    Most FOSS people are easier to train, as most already can mitigate utter chaos already. =)

  • Is it possible to build a gui which is both cross compatible and native?
    6 projects | /r/rust | 7 Apr 2023
    There are a few like that in the C++ community. WxWidgets is the most famous/popular with this approach. But it is a library almost impossible to use in other languages because their api is heavily templated.

What are some alternatives?

When comparing areweguiyet and wxWidgets you can also consider the following projects:

Slint - Slint is a toolkit to efficiently develop fluid graphical user interfaces for any display: embedded devices and desktop applications. We support multiple programming languages, such as Rust, C++ or JavaScript. [Moved to: https://github.com/slint-ui/slint]

imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

bonsai - A library for building dynamic webapps, using Js_of_ocaml

FLTK - FLTK - Fast Light Tool Kit - https://github.com/fltk/fltk - cross platform GUI development

vgtk - A declarative desktop UI framework for Rust built on GTK and Gtk-rs

gtkmm - Read-only mirror of https://gitlab.gnome.org/GNOME/gtkmm

piet - An abstraction for 2D graphics.

GTK+ - Read-only mirror of https://gitlab.gnome.org/GNOME/gtk

gtk-rs - Rust bindings for GTK 3

nana - a modern C++ GUI library

imgui-rs - Rust bindings for Dear ImGui

libui - Simple and portable (but not inflexible) GUI library in C that uses the native GUI technologies of each platform it supports.