arewegameyet VS PyO3

Compare arewegameyet vs PyO3 and see what are their differences.

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arewegameyet PyO3
99 147
676 11,086
0.7% 2.7%
7.1 9.8
12 days ago 3 days ago
SCSS Rust
Creative Commons Attribution 4.0 GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

arewegameyet

Posts with mentions or reviews of arewegameyet. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-07-22.
  • Is rust suitable for multiplayer games?
    1 project | /r/gamedev | 10 Dec 2023
    arewegameyet
  • Someday, maybe, we will be game. I hope.
    1 project | /r/rust_gamedev | 21 Aug 2023
    "While the ecosystem is still very young, you can find enough libraries and game engines to sink your teeth into doing some slightly experimental gamedev."
  • Egregoria is a city simulation with high granularity
    6 projects | news.ycombinator.com | 22 Jul 2023
    I think Rust for games has come really far. I will cite https://arewegameyet.rs/ "Almost. We have the blocks, bring your own glue.".

    All the blocks are there and the language is really well suited to games.

    On top of my head:

    The pros:

    - The crate ecosystem and the package manager makes it really easy to integrate any useful component such as pathfinding, spatial partitioning, graphics backend, audio system.. Most crates take a lot of effort to be cross-platform so I can develop on linux and not spend too much time debugging windows releases.

    - The strong typing and algebraic data types makes expressing the game state very pleasant. I also found I was able to develop a very big game without too many bugs even though I don't write many tests.

    - Ahead of time compilation + LLVM guarantees you won't have to optimise for weird things around a virtual machine. Rust gives you more control to optimise hot loops as you can go low-level.

    - I find wgpu to be the perfect balance between ergonomics and power compared to Vulkan. OpenGL support through wgpu is also a nice addition for lower end devices.

    - The Rust community is very helpful, you can often talk directly to crate maintainers

    The cons:

    - Compilation times, when compared to JITed languages such as C# can be very painful. It can be alleviated by buying a 3950X but I still often get 10-30s iteration times.

    - The static nature of Rust means you often need a dynamism layer above to tweak stuff that can be awkward to manage. I made inline_tweak for this purpose but it's really far from how easy Unity makes it. https://github.com/Uriopass/inline_tweak

    - Since Rust feels very ergonomic, you are tempted to write almost all game logic within it, so mod support feels very backwards to implement as you cannot really tweak "everything" like in Unity games. Thankfully "Systems" game like Factorio or Egregoria can be theoretically split into the "simulation" and the "entities" so mod can still have a great impact. Factorio is built in C++ so has the same problematic. Their Lua API surface is quite insane to be able to hook into everything. https://lua-api.factorio.com/latest/

    Now, I have to talk about Bevy: https://bevyengine.org/. It did not exist when I started but it is a revolution in the Rust gamedev space. It is a very powerful 100% Rust game engine that makes you write game code in Rust too. It has incredible energy behind it and I feel like if I'd used Bevy from the start I wouldn't have had to develop many core engine systems. Its modular design is also incredibly pleasant as you can just replace any part you don't like with your own.

  • What is Rust's potential in game development?
    12 projects | /r/rust | 15 Jun 2023
  • Struggling to find practical uses for Rust
    2 projects | /r/rust | 26 May 2023
    For practical uses of Rust? Whatever you want to program. People use Rust for game development, GUIs, web dev, and more. Anything where abstraction, speed, concurrency, memory safety, etc. are important, Rust will probably be a good fit.
  • Latest Zen Kernel......
    5 projects | /r/linuxmemes | 26 May 2023
    Are we game yet? "Almost. We have the blocks, bring your own glue"
  • Really frustrated. [Warning: Bit of a negative rant]
    6 projects | /r/rust_gamedev | 26 Apr 2023
    Not seeing anything else that's close to photo realistic. I'm hitting the tough bugs first all too often. More than half my time has been spent on ecosystem problems.
  • What are some stuff that Rust isn't good at?
    14 projects | /r/rust | 16 Apr 2023
    I also know of https://arewegameyet.rs/
  • Chrome ships WebGPU, a sort-of successor to WebGL. How soon do you see this being adopted by the game dev community?
    4 projects | /r/gamedev | 10 Apr 2023
    Yes — and in fact, Firefox's implementation has been the go-to graphics API for folks trying to make Rust gamedev happen for a long time now. Bevy Engine's renderer is built on it, for example.
  • Are We <Thing> Yet?
    2 projects | news.ycombinator.com | 10 Apr 2023
    They're all/mostly websites about the state of the Rust language ecosystem. For example, can you write games in Rust (https://arewegameyet.rs/) or what's the state of the async (https://areweasyncyet.rs/)

PyO3

Posts with mentions or reviews of PyO3. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-05.
  • Encapsulation in Rust and Python
    4 projects | dev.to | 5 Apr 2024
    Integrating Rust into Python, Edward Wright, 2021-04-12 Examples for making rustpython run actual python code Calling Rust from Python using PyO3 Writing Python inside your Rust code — Part 1, 2020-04-17 RustPython, RustPython Rust for Python developers: Using Rust to optimize your Python code PyO3 (Rust bindings for Python) Musing About Pythonic Design Patterns In Rust, Teddy Rendahl, 2023-07-14
  • Rust Bindings for the Python Interpreter
    1 project | news.ycombinator.com | 20 Feb 2024
  • Polars – A bird's eye view of Polars
    4 projects | news.ycombinator.com | 13 Feb 2024
  • In Rust for Python: A Match from Heaven
    2 projects | dev.to | 3 Jan 2024
    This story unfolds as a captivating journey where the agile Flounder, representing the Python programming language, navigates the vast seas of coding under the wise guidance of Sebastian, symbolizing Rust. Central to their adventure are three powerful tridents: cargo, PyO3, and maturin.
  • Segunda linguagem
    3 projects | /r/brdev | 10 Dec 2023
  • Calling Rust from Python
    2 projects | news.ycombinator.com | 8 Oct 2023
    I would not recommend FFI + ctypes. Maintaining the bindings is tedious and error-prone. Also, Rust FFI/unsafe can be tricky even for experienced Rust devs.

    Instead PyO3 [1] lets you "write a native Python module in Rust", and it works great. A much better choice IMO.

    [1] https://github.com/PyO3/pyo3

  • Python 3.12
    6 projects | news.ycombinator.com | 2 Oct 2023
    Same w/ Rust and Python, this is really neat because now each thread could have a GIL without doing exactly what you said. The pyO3 commit to allow subinterpreters was merged 21 days ago, so this might "just work" today: https://github.com/PyO3/pyo3/pull/3446
  • Removing Garbage Collection from the Rust Language (2013)
    9 projects | news.ycombinator.com | 11 Sep 2023
    I expected someone to write a rust-based scripting language which tightly integrated with rust itself.

    In reality, it seems like the python developers and toolchain are embracing rust enough to reduce the benefits to a new alternative.

    https://github.com/PyO3/pyo3

  • Bytewax: Stream processing library built using Python and Rust
    2 projects | news.ycombinator.com | 25 Jul 2023
    Hey HN! I am one of the people working on Bytewax. Bytewax came out of our experience working with ML infrastructure at GitHub. We wanted to use Python because we could move fast, the team was very fluent in it, and the rest of our tooling was Python-native already. We didn't want to introduce JVM-based solutions into our stack because of the lack of experience and the friction we had trying to get Python-centric tooling working with existing solutions like Flink.

    In our research, we found Timely Dataflow (https://timelydataflow.github.io/timely-dataflow/, https://news.ycombinator.com/item?id=24837031) and the Naiad project (https://www.microsoft.com/en-us/research/project/naiad/) as well as PyO3 (https://github.com/PyO3/pyo3) and we thought we found a match made in heaven :). Bytewax leverages both of these projects and builds on them to provide a clean API (at least we think so) and table stakes features like connectors, state recovery, and cloud-native scaling. It has been really cool to learn about the dataflow computation model, Rust, and how to wrangle the GIL with Rust and Python :P.

    Would love to get your feedback :).

    `pip install bytewax` to get started. We have a page of guides (https://www.bytewax.io/guides) with ready-to-run examples.

  • Tell HN: Rust Is the Superglue
    3 projects | news.ycombinator.com | 15 Jul 2023
    You can practice your Rust skills by writing performant and/or gluey extensions for higher-level language such as NodeJS (checkout napi-rs) and Python or complementing JS in the browser if you target Webassembly.

    For instance, checkout Llama-node https://github.com/Atome-FE/llama-node for an involved Rust-based NodeJS extension. Python has PyO3, a Rust-Python extension toolset: https://github.com/PyO3/pyo3.

    They can help you leverage your Rust for writing cool new stuff.

What are some alternatives?

When comparing arewegameyet and PyO3 you can also consider the following projects:

Godot - Godot Engine – Multi-platform 2D and 3D game engine

rust-cpython - Rust <-> Python bindings

RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]

pybind11 - Seamless operability between C++11 and Python

rust-rdkafka - A fully asynchronous, futures-based Kafka client library for Rust based on librdkafka

RustPython - A Python Interpreter written in Rust

GameDev-Resources - :video_game: :game_die: A wonderful list of Game Development resources.

milksnake - A setuptools/wheel/cffi extension to embed a binary data in wheels

detonator - 2D game engine and editor 💥💣

bincode - A binary encoder / decoder implementation in Rust.

awesome-bevy - A collection of Bevy assets, plugins, learning resources, and apps made by the community

uniffi-rs - a multi-language bindings generator for rust