arewegameyet VS actix-web

Compare arewegameyet vs actix-web and see what are their differences.

arewegameyet

The repository for https://arewegameyet.rs (by rust-gamedev)

actix-web

Actix Web is a powerful, pragmatic, and extremely fast web framework for Rust. (by actix)
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arewegameyet actix-web
99 171
677 20,249
0.9% 1.0%
7.1 9.1
6 days ago 7 days ago
SCSS Rust
Creative Commons Attribution 4.0 Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

arewegameyet

Posts with mentions or reviews of arewegameyet. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-07-22.
  • Is rust suitable for multiplayer games?
    1 project | /r/gamedev | 10 Dec 2023
    arewegameyet
  • Someday, maybe, we will be game. I hope.
    1 project | /r/rust_gamedev | 21 Aug 2023
    "While the ecosystem is still very young, you can find enough libraries and game engines to sink your teeth into doing some slightly experimental gamedev."
  • Egregoria is a city simulation with high granularity
    6 projects | news.ycombinator.com | 22 Jul 2023
    I think Rust for games has come really far. I will cite https://arewegameyet.rs/ "Almost. We have the blocks, bring your own glue.".

    All the blocks are there and the language is really well suited to games.

    On top of my head:

    The pros:

    - The crate ecosystem and the package manager makes it really easy to integrate any useful component such as pathfinding, spatial partitioning, graphics backend, audio system.. Most crates take a lot of effort to be cross-platform so I can develop on linux and not spend too much time debugging windows releases.

    - The strong typing and algebraic data types makes expressing the game state very pleasant. I also found I was able to develop a very big game without too many bugs even though I don't write many tests.

    - Ahead of time compilation + LLVM guarantees you won't have to optimise for weird things around a virtual machine. Rust gives you more control to optimise hot loops as you can go low-level.

    - I find wgpu to be the perfect balance between ergonomics and power compared to Vulkan. OpenGL support through wgpu is also a nice addition for lower end devices.

    - The Rust community is very helpful, you can often talk directly to crate maintainers

    The cons:

    - Compilation times, when compared to JITed languages such as C# can be very painful. It can be alleviated by buying a 3950X but I still often get 10-30s iteration times.

    - The static nature of Rust means you often need a dynamism layer above to tweak stuff that can be awkward to manage. I made inline_tweak for this purpose but it's really far from how easy Unity makes it. https://github.com/Uriopass/inline_tweak

    - Since Rust feels very ergonomic, you are tempted to write almost all game logic within it, so mod support feels very backwards to implement as you cannot really tweak "everything" like in Unity games. Thankfully "Systems" game like Factorio or Egregoria can be theoretically split into the "simulation" and the "entities" so mod can still have a great impact. Factorio is built in C++ so has the same problematic. Their Lua API surface is quite insane to be able to hook into everything. https://lua-api.factorio.com/latest/

    Now, I have to talk about Bevy: https://bevyengine.org/. It did not exist when I started but it is a revolution in the Rust gamedev space. It is a very powerful 100% Rust game engine that makes you write game code in Rust too. It has incredible energy behind it and I feel like if I'd used Bevy from the start I wouldn't have had to develop many core engine systems. Its modular design is also incredibly pleasant as you can just replace any part you don't like with your own.

  • What is Rust's potential in game development?
    12 projects | /r/rust | 15 Jun 2023
  • Struggling to find practical uses for Rust
    2 projects | /r/rust | 26 May 2023
    For practical uses of Rust? Whatever you want to program. People use Rust for game development, GUIs, web dev, and more. Anything where abstraction, speed, concurrency, memory safety, etc. are important, Rust will probably be a good fit.
  • Latest Zen Kernel......
    5 projects | /r/linuxmemes | 26 May 2023
    Are we game yet? "Almost. We have the blocks, bring your own glue"
  • Really frustrated. [Warning: Bit of a negative rant]
    6 projects | /r/rust_gamedev | 26 Apr 2023
    Not seeing anything else that's close to photo realistic. I'm hitting the tough bugs first all too often. More than half my time has been spent on ecosystem problems.
  • What are some stuff that Rust isn't good at?
    14 projects | /r/rust | 16 Apr 2023
    I also know of https://arewegameyet.rs/
  • Chrome ships WebGPU, a sort-of successor to WebGL. How soon do you see this being adopted by the game dev community?
    4 projects | /r/gamedev | 10 Apr 2023
    Yes — and in fact, Firefox's implementation has been the go-to graphics API for folks trying to make Rust gamedev happen for a long time now. Bevy Engine's renderer is built on it, for example.
  • Are We <Thing> Yet?
    2 projects | news.ycombinator.com | 10 Apr 2023
    They're all/mostly websites about the state of the Rust language ecosystem. For example, can you write games in Rust (https://arewegameyet.rs/) or what's the state of the async (https://areweasyncyet.rs/)

actix-web

Posts with mentions or reviews of actix-web. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-09.
  • Empowering Web Privacy with Rust: Building a Decentralized Identity Management System
    3 projects | dev.to | 9 Apr 2024
    Actix Web Documentation: Detailed documentation on using Actix-web, including examples and best practices for building web applications with Rust.
  • Ntex: Powerful, pragmatic, fast framework for composable networking services
    2 projects | news.ycombinator.com | 23 Mar 2024
    I can't speak to the "is it any good" part, but (after a bit of research) I can share what I've found. I'll try to represent things as best as I understand, but I may have some finer details mixed up.

    ntex is written by the same person that started actix-web, Nikolay Kim (fafhrd91 on GitHub). There was a bunch of drama a while back due to actix-web using (what many reasoned to be) avoidable unsafe code, which was later found to be buggy. Nikolay was pilloried online, resulting in him transferring leadership of actix-web to someone else. ntex is, as I understand it, essentially Nikolay picking back up on his ideals for what could have been actix-web, if people hadn't pushed him out of his own project.

    How ntex compares to the pre-/post-leadership change of actix-web, I don't know.

    Here are some jumping points if you want more of the backstory.

    https://www.theregister.com/2020/01/21/rust_actix_web_framew...

    https://steveklabnik.com/writing/a-sad-day-for-rust

    https://github.com/actix/actix-web/issues/1289

  • Building a REST API for Math Operations (+, *, /) with Rust, Actix, and Rhai🦀
    2 projects | dev.to | 22 Mar 2024
    Are you ready to embark on another journey in Rust? Today, we'll explore how to create a REST API that performs basic mathematical operations: addition, multiplication, and division. We'll use Actix, a powerful web framework for Rust, together with Rhai, a lightweight scripting language, to achieve our goal.
  • Actix-Web: v4.5.0
    1 project | news.ycombinator.com | 4 Feb 2024
  • Getting Started with Actix Web - The Battle-tested Rust Framework
    2 projects | dev.to | 15 Dec 2023
    Within actix-web, middleware is used as a medium for being able to add general functionality to a (set of) route(s) by taking the request before the handler function runs, carrying out some operations, running the actual handler function itself and then the middleware does additional processing (if required). By default, actix-web has several default middlewares that we can use, including logging, path normalisation, access external services and modifying application state (through the ServiceRequest type).
  • Show HN: Play Euchre with AI Bots
    2 projects | news.ycombinator.com | 12 Oct 2023
  • Actix-Web: v4.4.0
    1 project | news.ycombinator.com | 30 Aug 2023
  • Choosing the Right Rust Web Framework: An Overview
    4 projects | news.ycombinator.com | 23 Aug 2023
  • Building a Rust app with Perseus
    8 projects | dev.to | 5 Jul 2023
    Rust is a popular system programming language, known for its robust memory safety features and exceptional performance. While Rust was originally a system programming language, its application has evolved. Now you can see Rust in different app platforms, mobile apps, and of course, in web apps — both in the frontend and backend, with frameworks like Rocket, Axum, and Actix making it even easier to build web applications with Rust.
  • Introducing SQLPage : write websites entirely in SQL
    8 projects | /r/rust | 4 Jul 2023
    actix to handle HTTP requests

What are some alternatives?

When comparing arewegameyet and actix-web you can also consider the following projects:

Godot - Godot Engine – Multi-platform 2D and 3D game engine

axum - Ergonomic and modular web framework built with Tokio, Tower, and Hyper

RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]

Rocket - A web framework for Rust.

rust-rdkafka - A fully asynchronous, futures-based Kafka client library for Rust based on librdkafka

Tide - Fast and friendly HTTP server framework for async Rust

GameDev-Resources - :video_game: :game_die: A wonderful list of Game Development resources.

tonic - A native gRPC client & server implementation with async/await support.

detonator - 2D game engine and editor 💥💣

hyper - An HTTP library for Rust

awesome-bevy - A collection of Bevy assets, plugins, learning resources, and apps made by the community

salvo - A powerful web framework built with a simplified design.