arewefastyet
rustc_codegen_cranelift
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arewefastyet | rustc_codegen_cranelift | |
---|---|---|
9 | 44 | |
19 | 1,438 | |
- | 5.5% | |
0.0 | 9.7 | |
about 1 year ago | 5 days ago | |
Rust | Rust | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
arewefastyet
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Rust Support in the Linux Kernel
That page averages all the builds across different code bases. It doesn’t specify which version/tag of which code base, nor does it talk about the hardware.
https://arewefastyet.pages.dev/ - This page tracks compile times across some common crates over all supported compiler versions, with different hardware (2, 4, 8, 16 cores). This used to be https://arewefastyet.rs but the domain expired.
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you cant defeat rust
https://arewefastyet.rs/ see benchmark
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Rust programming language: We want to take it into the mainstream, says Facebook
You can check incremental compile times on http://arewefastyet.rs. Choose one compile mode (Debug OR Release, preferably Debug), one hardware config (4 cores let's say) and both profile modes (Clean, Incremental).
- Arewefastyet.rs – benchmarking the Rust compiler over time
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Reducing Rust Incremental Compilation Times on macOS by 70%
Compile times in rustc have been steadily improving with time, as shown here - https://arewefastyet.rs.
Every release doesn't make every workload faster, but over a long time horizon, the effect is clear. Rust 1.34 was released in April 2019 and since then many crates have become 33-50% faster to compile, depending on the hardware and the compiler mode (clean/incremental, check/debug/release).
Interestingly, the speedup mentioned in OP won't show up in these charts because that's a change on macOS and these benchmarks were recorded on Linux.
What is expected to be a gamechanger is the release of cranelift in 2021 or 2022. It's an alternate debug backend that promises much faster debug builds.
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Rust compile speed
Yes plenty of effort goes into making Rust compilation faster, see https://arewefastyet.rs/, its FAQ, and some easy internet searches.
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Announcing Rust 1.50.0
Thanks for your work on arewefastyet.rs, I was about to post a link to it haha
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[ELI5]: How to write a simple custom Serde de/serializer?
I implemented something similar. Deserialising a comma separated strings into a struct - example. Hope that helps!
rustc_codegen_cranelift
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Cranelift code generation comes to Rust
Windows is supported. See https://github.com/rust-lang/rustc_codegen_cranelift/issues/....
- What part of Rust compilation is the bottleneck?
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A Guide to Undefined Behavior in C and C++
> When this happens, it seems like it'll be possible to get the LLVM bits out of the bootstrap process and lead to a fully self-hosted Rust.
What do you mean by "when this happens"? GP's point is that this has already happened: the Cranelift backend is feature-complete from the perspective of the language [0], except for inline assembly and unwinding on panic. It was merged into the upstream compiler in 2020 [1], and a compiler built with only the Cranelift backend is perfectly capable of building another compiler. LLVM hasn't been a necessary component of the Rust compiler for quite some time.
[0] https://github.com/bjorn3/rustc_codegen_cranelift
[1] https://github.com/rust-lang/rust/pull/77975
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What are some stuff that Rust isn't good at?
Note that the Cranelift codegen will eventually become standard for debug builds to speed them up.
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Rust port of B3 from WebKit, LLVM-like backend
Maybe one day we'll have rustc b3 backend like what they did with Cranelift
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Any alternate Rust compilers?
Additionally, there is gcc codegen for rustc (https://github.com/rust-lang/rustc_codegen_gcc), which is not a compiler per se, but an alternative code generator, with more architectures supported and other nice things. It's also coming along, but there's still a lot of work to do there too. There's also Cranelift codegen (https://github.com/bjorn3/rustc_codegen_cranelift), which is designed to make debug builds faster, but this is not as exciting/useful as the other 2.
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Capsules, reactive state, and HSR: Perseus v0.4.0 goes stable!
For the instant reloading, that's in Sycamore, so you should speak to its devs, but as for the alternative compiler backend, it's not my project, but it uses Cranelift and works pretty well! See https://github.com/bjorn3/rustc_codegen_cranelift for details.
- Security Engineer looking for ways to see if any of my tasks could slowly be ported to Rust or should I just stick with Python.
- Rust is now officially supported on some Infineon microcontrollers! (more to come later this year)
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Improving Rust compile times to enable adoption of memory safety
The more immediate goal of "distribute the cranelift backend as a rustup component" has been making good progress and seems like it might happen relatively soon https://github.com/bjorn3/rustc_codegen_cranelift/milestone/...
What are some alternatives?
bevy - A refreshingly simple data-driven game engine built in Rust
wasmtime - A fast and secure runtime for WebAssembly
gdnative - Rust bindings for Godot 3
gccrs - GCC Front-End for Rust
veloren - An open world, open source voxel RPG inspired by Dwarf Fortress and Cube World. This repository is a mirror. Please submit all PRs and issues on our GitLab page.
sccache - Sccache is a ccache-like tool. It is used as a compiler wrapper and avoids compilation when possible. Sccache has the capability to utilize caching in remote storage environments, including various cloud storage options, or alternatively, in local storage.
compiler-explorer - Run compilers interactively from your web browser and interact with the assembly
mrustc - Alternative rust compiler (re-implementation)
cranelift-jit-demo - JIT compiler and runtime for a toy language, using Cranelift
tch-rs - Rust bindings for the C++ api of PyTorch.