arche-pixel
OpenGL graphics and plots for the Arche Entity Component System (ECS). (by mlange-42)
arche-model
Everything you need to rapidly build a model with the Arche Entity Component System (ECS). (by mlange-42)
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arche-pixel | arche-model | |
---|---|---|
1 | 1 | |
3 | 10 | |
- | - | |
7.1 | 6.9 | |
3 months ago | 3 months ago | |
Go | Go | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
arche-pixel
Posts with mentions or reviews of arche-pixel.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-30.
-
Arche 0.8 released - Go ECS with native entity relations
There is a tool for Arche (arche-pixel) that uses the pixel engine for visualizations, like an engine monitor. Maybe that helps as an example. https://github.com/mlange-42/arche-pixel
arche-model
Posts with mentions or reviews of arche-model.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-30.
-
Arche 0.8 released - Go ECS with native entity relations
This should, however, be straight-forward. Just use Arche queries in your engine code instead of e.g. iterating slices of game objects. Or, alternatively, implement systems and put your engine code there. The tool arche-model provides a scheduler and system interfaces in case you want a ready-to-use solution: https://github.com/mlange-42/arche-model
What are some alternatives?
When comparing arche-pixel and arche-model you can also consider the following projects:
ento - Entity Component System written in Go
arche - Arche is an archetype-based Entity Component System (ECS) for Go.
mizu - Entity Component System framework for Ebitengine