notes
ryzomcore
notes | ryzomcore | |
---|---|---|
7 | 4 | |
81 | 325 | |
- | 0.3% | |
0.0 | 7.8 | |
4 months ago | 10 days ago | |
C | C++ | |
- | GNU Affero General Public License v3.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
notes
-
Looking for interesting performance engineering examples for class
https://github.com/apankrat/notes/tree/master/fast-case-conversion
- Fast character case conversion (or how to compress sparse arrays)
- Fast character case conversion
- Fast case conversion or how to compress sparse arrays
- Fast case conversion or how to really compress sparse arrays
-
Using a std::list to manage a time-sorted list of resources in C++, is there a better way?
Alternatively, you can switch to using "intrusive" containers as these require no heap operations for their manipulation (link).
-
C Template Library
Nice, very nice. All of it. Long live C.
Being stuck with C++ I did something in reverse - ported C-style ("intrusive") containers to ++, making them a bit safer to use, but keeping the syntax nearly the same.
https://github.com/apankrat/notes/tree/master/intrusive-cont...
ryzomcore
-
Lessons from Open-Source Game Projects
Ryzom - Commercial MMORPG available on Steam went open source. C++
- RPG stat numbers. Boudda lose my shiz. Got a spreadsheet, thought it looked good. Started playtesting for a week. When I hit area 2, I hit a gigantic pacing issue. Main weapon was still from area 1 and I was doing 1/3rd of the required damage. Whoops. Back to the drawing board!
-
Fast character case conversion (or how to compress sparse arrays)
Wrote a case conversion that processes UTF-8 directly last year for Ryzom Core. The tables look like a mess, but it massively improved performance over the code that was replaced. Case changes seem to be called more often than I expected in the game. I do wonder if there's any cleaner and faster way.
https://github.com/ryzom/ryzomcore/blob/core4/nel/src/misc/s...
-
MMORPG devs, what do you think of the open-source attempts at an MMORPG?
I was trying to find the name of a small mmo that I thought had released source and found the post Any open source MMO servers? which is old but may have some other code that's interesting to read (like ryzom which seems to be still running and active).
What are some alternatives?
frr - The FRRouting Protocol Suite
NoahGameFrame - A fast, scalable, distributed game server engine/framework for C++, include the actor library, network library, can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#/Lua script/ Unity3d, Cocos2dx and plan to support Unreal.
pottery - Pottery - A container and algorithm template library in C
TravianZ - Travian T3.6 , BEST VERSION EVER | Server restarted ! Speed 50x , Troops 50x.
musl
EpicDragonWorldServer-C-Sharp - .Net Core server that connects with Unity3D clients.
ctl - The C Template Library
EpicDragonWorld - Game client that connects with JMMOS.
nusort - Japanese direct-to-kanji input system with 2-key codes
midgarts - Multi-platform Ragnarök Online MMORPG client
ctl - C Template Library
quickjs - Public repository of the QuickJS Javascript Engine.