antimicrox
ydotool
antimicrox | ydotool | |
---|---|---|
113 | 63 | |
2,114 | 1,279 | |
2.5% | - | |
8.1 | 5.3 | |
12 days ago | about 1 month ago | |
C++ | C | |
GNU General Public License v3.0 only | GNU Affero General Public License v3.0 |
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antimicrox
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I hate as a person what I'm forced to do as a user
For gamepad control it looks like there is a program to do just that here .
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Handy Controller Menu
A Controller to Mouse Software (I used reWasd, a free alternative is AntiMicroX)
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[Recommendation] Not necessary, but cool software to tweak your devices (webcam, keyboard etc.)
- AntiMicroX: Map keyboard buttons & mouse controls to a gamepad (with Wayland support)
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What’s the best way to multiple inputs to a single pushbutton?
I have an unused 24mm button on my stick, and I’d like to be able to assign to it two (or more) inputs so it can be used with AntiMicroX for some other function (i.e. 'Select+R3' would press F12, which is bound to 'Reset' in Retroarch). I originally planned for this button to be used for Turbo, but I changed my mind once I realized how many possibilities there are with AntiMicroX. Like the button could run shell scripts or some win32 executable, which is pretty neat.
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Playing Flash Games With a Controller
Like the other person said, Flash has no native support for that. Even games with controller support in mind (Like Super Mario Crossover) tell you to install programs for using controllers, so yeah, you would have to use an external program to accomplish this. I personally would advocate using AntiMicro which is available for free, just install and assign controller buttons to emulate key presses.
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Need some help with emulators
Already solved by: signalno11 (discord) by program: https://github.com/AntiMicroX/antimicrox/releases/tag/3.3.4
- Is there a way to scroll using a game controller on Wayland? Or map the controller to other mouse buttons?
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Just upgraded to Moza R5 + ES wheel - How do I enable menu navigation with the dpad?
Works like a charm: https://github.com/AntiMicroX/antimicrox/
- Class that doesn't require a lot of movement while mobbing?
- Mods for better accessibility (disabled player)
ydotool
- Show HN: Bonk, a command-line tool for X11 window management
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Improving cursor rendering on Wayland
Wayland provides little by design, so this is quite typical. For example:
Screensharing is handled by pipewire [0], changing keyboard layouts aren't defined [1] by wayland, and generally anything Wayland devs think would 'corrupt' their protocol.
They leave most things to the compositor to implement, which leads to significant fragmentation as every compositor implements it differently.
Long gone are the days of xset and xdotool working across nearly every distro due to a common base, now the best you'll get is running a daemon as root to directly access `/dev/uinput` [2] or implementing each compositors accessibility settings (if they have them) as a workaround.
[0] https://superuser.com/questions/1221333/screensharing-under-...
[1] https://unix.stackexchange.com/questions/292868/how-to-custo...
[2] https://github.com/ReimuNotMoe/ydotool
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how hard is it to program pinch zoom for my touchpad in linux?
I personally use libinput-gestures to call commands using touchpad gestures. You can also combine it with ydotool to bind macros and such to your gestures, e.g. 4 fingers swipe down closes the current window, 3 fingers swipe left or right changes workspace, etc
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ydotoold background process?
Have you tried using the systemd unit file supplied with ydotool? It's probably installed somewhere on your system. Else you can get it here and just change the install location of ydotoold.
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KDE-Connect keyboard input works on Wayland now!!
For simulated keyboard there are tools such as dotool or ydotool and KeePass extensions such as KPUInput that work by giving the user access to /dev/uinput. That works, but it's a bit inelegant; I guess in the future a Wayland protocol for simulated keyboard input will emerge, like wlroots already has, also for virtual pointers.
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Out of curiosity, I tried to use Wayland earlier and compared to X11, everything seems to load faster which really surprised me. However, I've also noticed some things that confused me, that's why I'm posting this. To ask what I'm missing or what I did wrong. Thanks as always!
ydotool is the generic equivalent. It works on both X11 and Wayland environments.
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Curious to know what are your general experiences on using keyboard and mouse input automations on Wayland...
Autokey does not work yet, but there is Hawck and Espanso that you could play around with. And there is ydotool if all you need is simulating basic input (as in ydotool mousemove -x -10 -y -10, ydotool type 'Hello world!' and so on).
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Asahi Linux To Users: Please Stop Using X.Org
Does ydotool do what you need? I haven't even tried Wayland in years. I'm sure someday I'll find the need.
- Somehow AutoHotKey is kinda good now
- How to emulate mouse clicks with keyboard shortcuts
What are some alternatives?
sc-controller - User-mode driver and GTK3 based GUI for Steam Controller
xdotool - fake keyboard/mouse input, window management, and more
antimicro - [NOT maintained anymore] Graphical program used to map keyboard buttons and mouse controls to a gamepad. Useful for playing games with no gamepad support
wtype - xdotool type for wayland
devreorder - A utility for reordering and hiding DirectInput controllers
AutoKey - AutoKey, a desktop automation utility for Linux and X11.
DualSense-Windows - Windows API for the PS5 DualSense controller
evsieve - A utility for mapping events from Linux event devices.
GP2040 - Gamepad firmware for Raspberry Pi Pico and other RP2040 microcontrollers supporting Nintendo Switch, XInput and DirectInput
sway - i3-compatible Wayland compositor
RetroPie-joystick-selection - A script to let the user choose the controllers for RetroArch players 1-4
key-mapper - 🎮 An easy to use tool to change the mapping of your input device buttons. [Moved to: https://github.com/sezanzeb/input-remapper]