antimicrox
Graphical program used to map keyboard buttons and mouse controls to a gamepad. Useful for playing games with no gamepad support. (by AntiMicroX)
RetroPie-joystick-selection
A script to let the user choose the controllers for RetroArch players 1-4 (by meleu)
antimicrox | RetroPie-joystick-selection | |
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113 | 36 | |
2,778 | 144 | |
3.5% | -0.7% | |
8.6 | 0.0 | |
17 days ago | over 1 year ago | |
C++ | Shell | |
GNU General Public License v3.0 only | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
antimicrox
Posts with mentions or reviews of antimicrox.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-10-01.
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I hate as a person what I'm forced to do as a user
For gamepad control it looks like there is a program to do just that here .
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Handy Controller Menu
A Controller to Mouse Software (I used reWasd, a free alternative is AntiMicroX)
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[Recommendation] Not necessary, but cool software to tweak your devices (webcam, keyboard etc.)
- AntiMicroX: Map keyboard buttons & mouse controls to a gamepad (with Wayland support)
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What’s the best way to multiple inputs to a single pushbutton?
I have an unused 24mm button on my stick, and I’d like to be able to assign to it two (or more) inputs so it can be used with AntiMicroX for some other function (i.e. 'Select+R3' would press F12, which is bound to 'Reset' in Retroarch). I originally planned for this button to be used for Turbo, but I changed my mind once I realized how many possibilities there are with AntiMicroX. Like the button could run shell scripts or some win32 executable, which is pretty neat.
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Playing Flash Games With a Controller
Like the other person said, Flash has no native support for that. Even games with controller support in mind (Like Super Mario Crossover) tell you to install programs for using controllers, so yeah, you would have to use an external program to accomplish this. I personally would advocate using AntiMicro which is available for free, just install and assign controller buttons to emulate key presses.
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Need some help with emulators
Already solved by: signalno11 (discord) by program: https://github.com/AntiMicroX/antimicrox/releases/tag/3.3.4
- Is there a way to scroll using a game controller on Wayland? Or map the controller to other mouse buttons?
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Just upgraded to Moza R5 + ES wheel - How do I enable menu navigation with the dpad?
Works like a charm: https://github.com/AntiMicroX/antimicrox/
- Class that doesn't require a lot of movement while mobbing?
- Mods for better accessibility (disabled player)
RetroPie-joystick-selection
Posts with mentions or reviews of RetroPie-joystick-selection.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-06-25.
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Using more than 8 controllers?
In Retropie I downloaded a controller script that allows you to pick which controller is player 1-4 for each system from all the controllers connected. So for example my arcade games use 1-4(joysticks), N64 uses port 5 and 6(N64 controllers) as player 1 and 2, SNES and NES used 7 and 8(SNES controllers) for player 1 and 2. That works flawlessly for all my systems. The issue though is I can select 9 and 10 as my player 1 and 2 for my sega games but the controllers don’t work at all, not even in the Retroarch menu but they do in ES. If I swap the physical order of the sega controllers and SNES controllers, the sega controllers will work and the SNES ones won’t. So it seems like 8 is the cutoff for me right now.
- 2 controllers detected as same single joystick
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Arcade buttons + controllwr
You might be able to do this with meleu's Joystick Selection script, available either standalone or as part of RetroPie-Extra. I would try, set the gamepads to always use players 1 and 2, then let the arcade controls remain default/unset. So when the gamepads are connected they'll take priority, and then when they aren't, I think the arcade controls should still work in place.
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Can I assign specific remap settings to specific ports?
Try this optional package. It lets you assign controllers to specific ports: https://github.com/meleu/RetroPie-joystick-selection
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4 Player RetroPie setup with USB encoders
I've never done a conversion like yours but I think there's a joystick function that tells the controllers to always be in a specified order. Perhaps that would help you? https://github.com/meleu/RetroPie-joystick-selection
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GamePad 1 - Gamepad 2
Check in the rpie setup there should be a joystick script that can set the order etc. Its created by dev Meleu If not get and apply from here https://github.com/meleu/RetroPie-joystick-selection
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per-emulator controller selection
Over in the retro-pi world there was a utility called Joystick Select that would let you define per-emulator controllers. For example, when launching NES if you have your NES controller plugged in, it would default P1 to that, otherwise it would use the default usb-encoder
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Adding support for additional controllers to cabinet (RPi3)
Have you tried this ? :https://github.com/meleu/RetroPie-joystick-selection
- Issues connecting the 8Bitdo Zero 2 to the Pi4 with most up-to-date RetroPie image - anyone have any tips? It's registered, but not connecting
- Is there a way to configure the order or players (player 1, player 2, player 3) in RetroPie?
What are some alternatives?
When comparing antimicrox and RetroPie-joystick-selection you can also consider the following projects:
antimicro - [NOT maintained anymore] Graphical program used to map keyboard buttons and mouse controls to a gamepad. Useful for playing games with no gamepad support
ArchyPie-Setup - A clone of RetroPie for Arch Linux based systems with extra seasoning!
sc-controller - User-mode driver and GTK3 based GUI for Steam Controller
RetroPie-Godot-Engine-Emulator - A scriptmodule to install a Godot "emulator" for RetroPie.
DualSense-Windows - Windows API for the PS5 DualSense controller
gow - A collection of Dockerized games and apps like Steam, Firefox and Retroarch