analysis-pipelines
GDevelop
analysis-pipelines | GDevelop | |
---|---|---|
2 | 147 | |
12 | 5,956 | |
- | - | |
0.0 | 9.8 | |
over 3 years ago | 6 days ago | |
Python | JavaScript | |
GNU Affero General Public License v3.0 | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
analysis-pipelines
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Open Source Developers -- do you write up a product comparison that shows how your project measures up against other open source projects in the same category?
Do you know some of your users? They might be the ones to ask for help on your project description. Also, for feedback, as a user of open-source projects I don't usually volunteer detailed feedback. If I have a problem or need a new feature I might fill in an issue, but sometimes if there are no guidelines on how to report/request things I feel like my feedback wouldn't be welcome. So maybe add guidelines for that in the FAQ section? Doesn't have to be complex, just an invitation for people to communicate with you through issues, saying you welcome support requests and/or feature requests if you do. Issue templates might be useful too. (An example of mine for inspiration) And if you have specific points you want users to give feedback on, don't hesitate to add a message redirecting to a dedicated issue in your Readme.
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Giving out microgrants to open source projects.
I'd like to submit the CRANE toolbox, dedicated to helping humanities researchers studying online racism with their data analysis tasks. The project managed to carry on after its initial creation during a hackathon. Right now we are maintaining it but can't develop any further because the skillsets needed are more specific and advanced.
GDevelop
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Gamedev.js Jam 2024 start and theme announcement!
5 × GDevelop Gold license for 12 months
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Advice on easy-to-learn game engines? Planning a marriage proposal year(s) in advance
https://gdevelop.io/ <- free, very easy
- Not only Unity...
- Unity: We Have Heard You
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Unity’s New Pricing: A Wake-Up Call on the Importance of Open Source in Gaming
It's not as monolithic as you'd think. There are lots of engines out there but their communities aren't very vocal compared to Unity, Unreal, and especially Godot's community.
Take a look at: https://itch.io/game-development/engines/most-projects
And
https://www.gamedeveloper.com/blogs/the-generous-space-of-al...
If you look at both of these you'll see just how many engines there are and neither of these cover everything. There are plenty of engines popular in the Python community that no one outside of it are aware of. Such as Arcade [0], Python-Tcod [1], Ursina [2], UPBGE [3], and Panda3D [4]. But based on your description you'd really like https://gdevelop.io/. It embraces exactly what you're describing where you can build a game but just installing entire features others have made and put online into your game.
[0] Beginner friendly 2D library:
[1] Rougelike: https://python-tcod.readthedocs.io/en/latest/
[2] Beginner friendly 3D engine (built on Panda3D): https://www.ursinaengine.org/
[3] Blender Game Engine Fork: https://upbge.org/
[4] Highly flexible code first 3D engine: https://panda3d.org/
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Ask HN: Favorite Game Engine?
I'm not really a game maker, but would like to give a shout out to the fabulous https://gdevelop.io/
It has everything you need, is free and its VISUAL PROGRAMMING is fab...
- Herramientas y lenguajes para aprender a hacer videojuegos?
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Construct's New WebGPU Renderer
After they switched to a monthly/annual subscription fee with the release of construct 3, I pretty much threw in the towel and switched over to Gdevelop.
https://github.com/4ian/GDevelop
Open source, completely free, and I can run it as a native application on my computer versus a weird web app. The idea that my game is basically tied to a SaaS is just not OK for me.
- Suggestion for software please
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GDevelop desktop app won't update
gdevelop GitHub releases
What are some alternatives?
lwlog - Very fast synchronous and asynchronous C++17 logging library
Godot - Godot Engine – Multi-platform 2D and 3D game engine
TabMerger - TabMerger is a cross-browser extension that stores your tabs in a single place to save memory usage and increase your productivity.
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
uncap - Map Caps Lock to Escape or any key to any key
defold - Defold is a completely free to use game engine for development of desktop, mobile and web games.
matplotplusplus - Matplot++: A C++ Graphics Library for Data Visualization 📊🗾
stencyl-engine - Create Flash, HTML5, iOS, Android, and desktop games with no code with Stencyl. This is the source to Stencyl's Haxe-based engine.
Open and cheap DIY IP-KVM based on Raspberry Pi - Open and inexpensive DIY IP-KVM based on Raspberry Pi
scratch-www - Standalone web client for Scratch
bauh - Graphical user interface for managing your Linux applications. Supports AppImage, Debian and Arch packages (including AUR), Flatpak, Snap and native Web applications
RenPy - The Ren'Py Visual Novel Engine