specs
gleam
specs | gleam | |
---|---|---|
13 | 96 | |
2,415 | 15,184 | |
1.1% | 5.1% | |
6.4 | 9.9 | |
11 days ago | about 5 hours ago | |
Rust | Rust | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
specs
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Why ECS pattern is popular in Rust?
The question arises from seeing a plethora of projects using ECS: hecs , Bevy , specs, legion
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Want to learn how to make games with Rust and the Bevy game engine? Now is a great time to jump in with the recently released Bevy version 0.10. I created a Bevy 0.10 beginner tutorial video series for those looking to learn and join our game dev community!
Instead, I'm using now the specs Library. It's a pure ECS library and much less powerful, without any visualization capabilities, but its works for me :)
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Is implementing an ECS in rust a bad idea for a beginner project?
writing an ECS is defined a challenging project, no matter the language or if you're a beginner. although it is entirely possible to write one in Rust, check out specs and bevy_ecs for examples.
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Ecs fundamentally at odds with borrow checker.
specs
- Goggles - A specs-derived DIY library for doing ECS
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Veloren is releasing 0.13!
The official 3d rendering client uses a custom engine called Voxygen. They use Specs for logic.
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How are rust devs doing?
Rust has a delightful ECS library, specs, that I absolutely love. It has safe multi-threaded execution built right in, which is fantastic for the pretty parallelizable work I was doing. Concurrency in C++ is nasty business on the best of days, and I've run into so many nasty bugs with the custom system I've had to build out to fit the web's weird threading model.
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Programming a Rogue-Like with Rust
Man, this Specs [0] library is so strange to me, coming from a Unity background. Is there some sort of comparison as to why one way is better than the other?
[0] https://specs.amethyst.rs/
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Bellclone: a simple 2D game about jumping
Hi everyone - I just picked up one of my long-unfinished side project built with Rust and would like to show it to you here. It's a clone of the famous(?) Winterbells game. It's written entirely in Rust and uses OpenGL and an entity-component-system architecture ([the `specs` crate](https://crates.io/crates/specs)) (still learning), no game engine.
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There are a *lot* of actor framework projects on Cargo.
Wait did the person at your company write specs or something else because they weren't pleased with it? I don't know much about amethyst and vaguely know about entity component systems but I watched a talk on someone making a game with amethyst and was pretty impressed -- it looked thoroughly approachable and I do not doubt the performance is there (since the whole reason you do ECS is performance).
gleam
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Borgo is a statically typed language that compiles to Go
I haven't had time to really try to write anything in it, but https://gleam.run/ looks really good too. Like Elm for backend + frontend!
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Release Radar • March 2024 Edition
Want a friendly language for building safe systems at scale? Gleam is here for you. It features modern and familiar syntax, that's reliable and scalable. Gleam runs on an Erlang virtual machine, and can run plenty of concurrent tasks. It comes with a compiler, build tool, formatter, editor integrations, and package manager all built in so you can get started right away. Congrats to the team on shipping your first major version 🙌.
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The Current State of Clojure's Machine Learning Ecosystem
While I love Clojure, I have to agree about tooling. I recently started using Gleam* and was impressed at how easy it was to get up and running with the CLI tool. I think this is an important part of getting people to adopt a language.
* https://gleam.run/
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Show HN: I open-sourced the in-memory PostgreSQL I built at work for E2E tests
If you use languages that compile to WASM (such as Gleam https://gleam.run), and can also run Postgres via WASM, then it opens very interesting offline scenarios with codebases which are similar on both the client and the server, for instance.
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Why the number of Gleam programmers is growing so fast?
Recently, Gleam has gained more popularity, and a lot of developers (including me) are learning it. At the time of this writing, it has exceeded 14k stars on GitHub; it grew really fast for the last month.
- Cranelift code generation comes to Rust
- Gleam v1.0.0
- Gleam has a 1.0 release candidate
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Welcome to the Gleam Language Tour
Oh, strange that github had a date of 2016 on this one: https://github.com/gleam-lang/gleam/issues/2
I was just going by that, though I do remember checking out gleam 5 years ago or so.
Re: macros, I really do think they’re a big deal and all the other newer languages I’ve used, such as Rust have some kind of macros or powerful meta programming features.
For older languages, a few, like Ruby have enough meta programmability to make nice DSLs, but many others don’t. Given the choice, I’d much rather have Elixir/Clojure style macros than other meta-programming facilities I’ve seen so far.
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Inko Programming Language
I had been only following this language with some interest, I guess this was born in gitlab not sure if the creator(s) still work there. This is what I'd have wanted golang to be (albeit with GC when you do not have clear lifetimes).
But how would you differentiate yourself from https://gleam.run which can leverage the OTP, I'd be more interested if we can adapt Gleam to graalvm isolates so we can leverage the JVM ecosystem.
What are some alternatives?
bevy - A refreshingly simple data-driven game engine built in Rust
are-we-fast-yet - Are We Fast Yet? Comparing Language Implementations with Objects, Closures, and Arrays
Amethyst - Data-oriented and data-driven game engine written in Rust
web3.js - Collection of comprehensive TypeScript libraries for Interaction with the Ethereum JSON RPC API and utility functions.
ggez - Rust library to create a Good Game Easily
Rustler - Safe Rust bridge for creating Erlang NIF functions
Crayon - A small, portable and extensible game framework written in Rust.
ponyc - Pony is an open-source, actor-model, capabilities-secure, high performance programming language
piston - A modular game engine written in Rust
nx - Multi-dimensional arrays (tensors) and numerical definitions for Elixir
RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]
hamler - Haskell-style functional programming language running on Erlang VM.