specs
BrogueCE
specs | BrogueCE | |
---|---|---|
13 | 150 | |
2,415 | 896 | |
1.1% | - | |
6.4 | 8.3 | |
11 days ago | about 10 hours ago | |
Rust | C | |
Apache License 2.0 | GNU Affero General Public License v3.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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specs
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Why ECS pattern is popular in Rust?
The question arises from seeing a plethora of projects using ECS: hecs , Bevy , specs, legion
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Want to learn how to make games with Rust and the Bevy game engine? Now is a great time to jump in with the recently released Bevy version 0.10. I created a Bevy 0.10 beginner tutorial video series for those looking to learn and join our game dev community!
Instead, I'm using now the specs Library. It's a pure ECS library and much less powerful, without any visualization capabilities, but its works for me :)
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Is implementing an ECS in rust a bad idea for a beginner project?
writing an ECS is defined a challenging project, no matter the language or if you're a beginner. although it is entirely possible to write one in Rust, check out specs and bevy_ecs for examples.
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Ecs fundamentally at odds with borrow checker.
specs
- Goggles - A specs-derived DIY library for doing ECS
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Veloren is releasing 0.13!
The official 3d rendering client uses a custom engine called Voxygen. They use Specs for logic.
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How are rust devs doing?
Rust has a delightful ECS library, specs, that I absolutely love. It has safe multi-threaded execution built right in, which is fantastic for the pretty parallelizable work I was doing. Concurrency in C++ is nasty business on the best of days, and I've run into so many nasty bugs with the custom system I've had to build out to fit the web's weird threading model.
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Programming a Rogue-Like with Rust
Man, this Specs [0] library is so strange to me, coming from a Unity background. Is there some sort of comparison as to why one way is better than the other?
[0] https://specs.amethyst.rs/
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Bellclone: a simple 2D game about jumping
Hi everyone - I just picked up one of my long-unfinished side project built with Rust and would like to show it to you here. It's a clone of the famous(?) Winterbells game. It's written entirely in Rust and uses OpenGL and an entity-component-system architecture ([the `specs` crate](https://crates.io/crates/specs)) (still learning), no game engine.
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There are a *lot* of actor framework projects on Cargo.
Wait did the person at your company write specs or something else because they weren't pleased with it? I don't know much about amethyst and vaguely know about entity component systems but I watched a talk on someone making a game with amethyst and was pretty impressed -- it looked thoroughly approachable and I do not doubt the performance is there (since the whole reason you do ECS is performance).
BrogueCE
- any suggestions for a beginner roguelike? something that's not infuriating
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anyone can recommend me a cheap roguelike-roguelite
For a long time, most traditional roguelikes were free (although there seem to be more on steam lately). I think Brogue is a good place to start; it isn't too complicated, it has some nice quality of life stuff, cooperates with a mouse, and its pretty for its genre.
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What kind of builds are currently possible
I only play community edition, and my ascensions have been lightning, conjuration, teleport and some reaping combinations. My mastery was teleport with invis/reaping support. Multiplicity weapons are good (spear, rapier) but i tend to get ambitious and play hard for a mastery and screw it up.
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Best roguelike to start with?
Your best option is Brogue (community edition), in my opinion.
- Best roguelike on steam for a beginner?
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Looking for non-action roguelike/lite (i.e. colony sims, deckbuilder, strategy, etc.)
Brogue
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Free games that can be replayed/played for a while
Brogue is another good option if you're down with rogue-likes, can basically run on anything (& has an Android version).
- Does this game still exist?
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NetHack 3.6.7
Adding Brogue [1] to the list. Neat and very well balanced.
[1] https://github.com/tmewett/BrogueCE
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Working on my first procedural-level generator.
Broge, Angband, C:DDA, Dungeon Crawl Stone Soup, are some options.
What are some alternatives?
bevy - A refreshingly simple data-driven game engine built in Rust
brogue - Brogue is a roguelike game created by Pender. The "vanilla" branch of this repository is just vanilla brogue, but the other branches feature some changes.
Amethyst - Data-oriented and data-driven game engine written in Rust
NetHack - Official NetHack Git Repository
ggez - Rust library to create a Good Game Easily
brogue-android-port - Brogue Android Port
Crayon - A small, portable and extensible game framework written in Rust.
Cataclysm-DDA - Cataclysm - Dark Days Ahead. A turn-based survival game set in a post-apocalyptic world.
piston - A modular game engine written in Rust
crawl - Dungeon Crawl: Stone Soup official repository
RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]
sil-q