alphaman-src
OneMoreLevel
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alphaman-src | OneMoreLevel | |
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4 | 3 | |
51 | 40 | |
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0.0 | 0.0 | |
6 months ago | over 1 year ago | |
C | GDScript | |
MIT License | MIT License |
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alphaman-src
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Ask HN: What was being a software developer like about 30 years ago?
> I’m not old enough to know how much that affected full computers
I recently helped someone open source a roguelike they wrote in the 90s - https://github.com/superjamie/alphaman-src
The source is terse as you describe, some parts are written in assembly, and strings are actually one big string with functions that extract substrings. There isn't a clear PRINT statement in the whole program.
All of this because he wanted the source to fit on one floppy.
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Sharing Saturday #358
I realise this is the hard way, but my long-term intention is to reimplement Alphaman from the original source, so I figured start with the existing software interfaces.
- Alphaman - source code and unreleased files!
OneMoreLevel
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Sharing Saturday #363
It is not a technical issue. I draw four maps with REXPaint, which is quite handy. I use two Godot scripts (FileIOHelper.gd and DungeonPrefab.gd) to read a txt file and output terrain data. I can flip the map horizontally and/or vertically if necessary. Problem is, in my mind, ninjas should enclose on all sides and our ninja slayer keeps dodging attacks until the time is right. He fights back with lightning speed and covers narrow corridors and chock points with soul fragments (yellow question marks). But the game does not play like that. I need more time to find a solution.
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Sharing Saturday #358
This week I have raised the difficulty of a few dungeons. I have also added more colors based on players' feedback which greatly improves game experience (see demo above). Therefore I published a nightly release on GitHub and itch.io. I picked all the colors ([grey](f8f9fa-e9ecef-dee2e6-ced4da-adb5bd-6c757d-495057-343a40-212529), green and orange) from Coolors. Below are their hash values.
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Sharing Saturday #352
Demo | Github | itch.io | Twitter | Dev Blog
What are some alternatives?
waka-waka-land - A quick tile-based map exploration game implemented using the HTML5 Canvas
RogueSharp - A .NET Standard class library providing map generation, path-finding, and field-of-view utilities frequently used in roguelikes or 2D tile based games. Inspired by libtcod
stb - stb single-file public domain libraries for C/C++
signed-distance-field-font-generator - Automatically exported from code.google.com/p/signed-distance-field-font-generator
libGDX - Desktop/Android/HTML5/iOS Java game development framework
godot-mrpas - GDScript implementation of Mingos' Restrictive Precise Angle Shadowcasting algorithm
panspermia
BrogueLite - This repository is deprecated. Please see Brogue Lite at the new repository.
VTerminal - A new Look-and-Feel (LaF) for Java, which allows for a grid-based display of Unicode characters with custom fore/background colors, font sizes, and pseudo-shaders. Originally designed for developing Roguelike/lite games.
spdlog - Fast C++ logging library.
tcod_tutorial_v2
png2rex_rs - Utility for converting PNG files to REX Paint .xp files.