alien
Rythe-Engine
alien | Rythe-Engine | |
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56 | 2 | |
3,361 | 529 | |
- | 0.0% | |
9.8 | 0.0 | |
4 days ago | 3 months ago | |
C++ | Tcl | |
BSD 3-clause "New" or "Revised" License | MIT License |
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alien
- Show HN: Demo of Agent Based Model on GPU with CUDA and OpenGL (Windows/Linux)
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Alien v4.0 (Simulation)
Just discovered this artificial life simulation tool and it looks so beautiful.
It's also Open Source: https://github.com/chrxh/alien
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Real-time AL simulation of self-replicating organisms performed on a GPU (github link in comment)
The project is open-source and can be found here: https://github.com/chrxh/alien
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My tiny little spiders can now self-replicate. Terrifying and beautiful...
Source code and installer of the simulator: https://github.com/chrxh/alien
- Evolving creatures in a world with barriers
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Are there any cool cellular automata I can play around with?
artificial life environment (alien-project.org) is worth checking out
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Beta of version 4.0
the latest beta of ALIEN version 4.0 can be downloaded (or compiled) from https://github.com/chrxh/alien. It contains the following major changes:
- Alien – Explore worlds of artificial life
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How to proceed with 2d graphics?
I am not completely against the idea of getting into 3d graphics but maybe after I finish making some stuff I am interested in. For reference when I say 2d graphics I mean something which would look like this.
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Latest alpha of version 4 (download link in the description)
Here you find a Windows build of the version4 branch: https://alien-project.org/files/alien-v4-alpha6.zip (based on https://github.com/chrxh/alien/tree/version4).
Rythe-Engine
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Help with making my dream game engine.
I've been doing this and am currently maintaining and developing the legion engine: https://github.com/Legion-Engine/Legion-Engine
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Unordered_map of strings and vectors of unknown type
I use a polymorphic type called component pool: https://github.com/Legion-Engine/Legion-Engine/blob/develop-2021.1/legion/engine/core/ecs/containers/component_pool.hpp
What are some alternatives?
The-Powder-Toy - Written in C++ and using SDL, The Powder Toy is a desktop version of the classic 'falling sand' physics sandbox, it simulates air pressure and velocity as well as heat.
JoltPhysics - A multi core friendly rigid body physics and collision detection library, written in C++, suitable for games and VR applications.
VulkanAutomata - Cellular Automata GPU Renderer using the Vulkan API
Game-Engine-Development-Series - Game Engine Development Series - Learn to code a Game Engine in C++ from scratch
agentpy - AgentPy is an open-source framework for the development and analysis of agent-based models in Python.
entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
webots - Webots Robot Simulator
CX3D - CX3D is an easy to use Game Framework for the development of 3D Games in C++.
seagull - A Python Library for Conway's Game of Life
INOX - Rust Game engine integrated in Blender [WebGPU ready]
Simbody - High-performance C++ multibody dynamics/physics library for simulating articulated biomechanical and mechanical systems like vehicles, robots, and the human skeleton.
fhDOOM - Modernized DOOM3/idTech4 engine: ported to modern OpenGL (core profile), enhanced visual effects, improved performance, improved editor, more to come