squirrel
winsafe
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
squirrel
-
if you woke up and had to live a life nirn tomorrow (think outlander).. what would be your theory on what earth was in TES universe?
Not that hard, actually: http://www.squirrel-lang.org/
- A very interesting error I just had...
-
Squirrel
I just downloaded it last night I learned on Lua and it's still my favorite language this is kinda based on it from.what I've read anyone try it yet any anythingjust in case y'all think I'm crazy there's the link to there home page I'm not playing with roadkill calling it programming or training squirrels or at least that's not what this is about
-
LÖVR – An open source framework for rapidly building immersive 3D experiences
A question: would it be too much work to port Love2D to a different embedding language? (I'm currently having looks at Squirrel (http://www.squirrel-lang.org/) I always thought Lua was tightly coupled with the framework, but what you've mentioned seems to imply that's not the case.
-
What language(s) pair well with Rust (learning, using, etc.)? Also, what other languages did you learn before learning Rust?
The second one that comes to mind is Squirrel, which is a compiled language designed to be embedded into other programs. It’s similar to lua in concept, but closer to C in syntax. I never did a lot with it, but I did learn it.
winsafe
-
Sorry... what diskette?
I know all that shit because I'm the author of Rust's WinSafe library, which is a safer Rust layer over native Win32, so I had to deal with a lot of shit like this.
-
Accessing List of Installed Apps on Windows 11
[dependencies] winsafe = { git = "https://github.com/rodrigocfd/winsafe", features = ["kernel"] }
-
What is Rust's potential in game development?
Externally, you can write a lot of native Windows stuff in Rust already. Personally, I'm having a lot of fun with WinSafe.
-
What are the scenarios where "Rewrite it in Rust" didn't meet your expectations or couldn't be successfully implemented?
If you had such problems (which I also had in the past), I'm really interested in you opinion about WinSafe, and if it could help you solving them.
-
Is there a more "traditional" desktop front end I can use with Tauri?
If you're after a native Windows application, WinSafe may suit your needs.
-
GitHub - ryanmcgrath/cacao: Rust bindings for AppKit (macOS) and UIKit (iOS/tvOS). Experimental, but working!
As the author of WinSafe, I can say it's tedious sometimes, but it's often very challenging, because you have to translate crazy unsafe behaviors into Rust's ownership model. It's surely hard, but also very rewarding at the end.
-
Microsoft is rewriting core Windows libraries in Rust
As the author of the WinSafe lib, I wholeheartedly agree.
-
A Proposal for Safe Window Handles
I don't know how rare this is (or how rare it should be), but this issue warned me about this potential problem, and I had to make a huge refactoring to treat the possibility. I had to rethink many aspects of all handle implementations. It was hard work, but in the end it was worth it.
-
Why is building a UI in Rust so hard?
WinSafe says hello.
-
Use ManuallyDrop in Rust to control drop order of structure fields
WinSafe, for example (which attemps to be a safe layer over the Windows API), provides lots of RAII automations. A fine example is the BeginPaint function:
What are some alternatives?
ChaiScript - Embedded Scripting Language Designed for C++
panamax - Mirror rustup and crates.io repositories, for offline Rust and cargo usage.
Duktape - Duktape - embeddable Javascript engine with a focus on portability and compact footprint
winlamb - A lightweight modern C++11 library for Win32 API, using lambdas to handle Windows messages.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
skytable - Skytable is a modern scalable NoSQL database with BlueQL, designed for performance, scalability and flexibility. Skytable gives you spaces, models, data types, complex collections and more to build powerful experiences
The MOAI Multi-platform Game Engine - This is the development repo of Moai SDK.
rust-psvita - Project to build PS Vita apps in rust
Torque3D - MIT Licensed Open Source version of Torque 3D from GarageGames
kube - Rust Kubernetes client and controller runtime
Banshee Engine
calligrapher-ai - Handwriting Synthesis with RNNs ✍🏻