airplanes VS raylib-5k

Compare airplanes vs raylib-5k and see what are their differences.

airplanes

A 2D shoot 'em up game made with Go, Ebitengine, and donburi. Featuring ECS (Entity Component System). (by m110)
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airplanes raylib-5k
7 5
243 22
- -
10.0 0.0
over 1 year ago over 1 year ago
Go Go
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

airplanes

Posts with mentions or reviews of airplanes. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-03.

raylib-5k

Posts with mentions or reviews of raylib-5k. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-11-24.
  • Making Games in Go for Absolute Beginners
    17 projects | news.ycombinator.com | 24 Nov 2023
    A game made with it for raylib game jam along with the raylib bindings and other engine stuff: https://github.com/nikki93/raylib-5k
  • Show HN: I made a 2D shoot 'em up game with Go, using Entity Component System
    3 projects | news.ycombinator.com | 1 Dec 2022
    I do also really like Go for various reasons, and have been working on a Go -> C++ transpiler and associated ECS libs to make a personal game project with. I used it to make a game for Raylib game jam earlier this year too: https://github.com/nikki93/raylib-5k You can see what the development workflow looks like in this video (the ECS stuff also has an editor): https://www.youtube.com/watch?v=8He97Sl9iy0

    I'm trying to decide how much time I should devote to making this easier to set up / use by other people in the medium term, since it's just a side project for me. Might make a codespaces template so it's quick to get started.

  • Why Am I Excited About WebAssembly?
    9 projects | news.ycombinator.com | 17 Jul 2022
    For the client I use a simple go -> c++ compiler I wrote and compile to wasm from that actually. It had zero overhead interfacing to / calls to C/C++ (including generics<->templates) since it's just generating that. Example web game made with that: https://github.com/nikki93/raylib-5k

    I think I've seen wasmtime before. If I needed to interface to any C/C++ things on the server I would probably just write in C/C++ (or Gx) yeah.

  • Generics can make your Go code slower
    6 projects | news.ycombinator.com | 30 Mar 2022
    Sweet! I've been using it for the same. Example game project (did it for a game jam): https://github.com/nikki93/raylib-5k -- in this case the Go gets transpiled to C++ and runs as WebAssembly too. Readme includes a link to play the game in the browser. game.gx.go and behaviors.gx.go kind of show the ECS style.
  • Packet Lost: A game (playable in browser!) made for Raylib jam using a Go-&gt;C++ transpiler and WebAssembly. GitHub repo link in comments!
    1 project | /r/golang | 1 Feb 2022
    GitHub repo: https://github.com/nikki93/raylib-5k

What are some alternatives?

When comparing airplanes and raylib-5k you can also consider the following projects:

shark - Gura on your desktop!

donburi - Just another ECS library for Go/Ebitengine

goloader - load and run golang code at runtime.

GeoDesk - Fast and storage-efficient spatial database engine for OpenStreetMap data

usbarmory - USB armory - The open source compact secure computer

moonshot-rts - An RTS game made in Go for Github Game Off 2020

temporal-polyfill - A lightweight polyfill for Temporal, successor to the JavaScript Date object

kage-desk - You know Ebitengine but not Kage?!

proposal - Go Project Design Documents

thiserror - derive(Error) for struct and enum error types

proposal-temporal - Provides standard objects and functions for working with dates and times.