airpeer VS univoice

Compare airpeer vs univoice and see what are their differences.

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airpeer univoice
1 2
42 325
- -
0.0 3.0
almost 3 years ago 17 days ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

airpeer

Posts with mentions or reviews of airpeer. We have used some of these posts to build our list of alternatives and similar projects.
  • Free P2P voice chat plugin for Unity
    1 project | /r/Unity3D | 2 Jun 2021
    It has an inbuilt p2p network implementation (using airpeer which is webrtc based), allowing you host and join voice chatrooms which can be integrated into your unity games and apps.

univoice

Posts with mentions or reviews of univoice. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-01.
  • Godot and using external C# libraries (like Univoice for unity) where there are functional gaps
    2 projects | /r/godot | 1 Jun 2023
    Opportunity?: Noted solutions via C# libraries (for unity admitedly...) that was "thinking" could reference. e.g. GitHub - adrenak/univoice: Voice chat/VoIP solution for unity.
  • Best VR Framework for Metaverse Compatible Across Headsets?
    1 project | /r/vrdev | 8 Jan 2022
    Building it is gonna be hard so look for plugins and in Godot it is gonna be hard to find. https://github.com/adrenak/univoice here is a unity version. I don't know the scope of the ideas. From what you have me. None of them are that difficult at a superficial level, a prototype can be easy enough. What makes it hard is open source with little to no community. The all platforms requirement is basically impossible without an immense amount of low level programming. This becomes increasingly more difficult without unity or unreal. If you must have this look deeply into OpenXR controls. My suggestion is to make a prototype in unity so you can really build out your idea and if you're going the NFT marketplace route, try to secure funding with the prototype.

What are some alternatives?

When comparing airpeer and univoice you can also consider the following projects:

MapsSDK-Unity - This repository contains samples, documentation, and supporting scripts for Maps SDK, a Microsoft Garage project.

SIPSorcery - A WebRTC, SIP and VoIP library for C# and .NET. Designed for real-time communications apps.

wt-tracker - High-performance WebTorrent tracker

libplanet - Blockchain in C#/.NET for on-chain, decentralized gaming

Zenject - Dependency Injection Framework for Unity3D

Plugin.AudioRecorder - Audio Recorder plugin for Xamarin and Windows

UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity

Twilio-csharp - Twilio C#/.NET Helper Library for .NET6+.

sprite-glow - Sprite glow effect for Unity via HDR outline and bloom post-processing

godot-voip - godot-voip is a Godot Engine addon which makes it very easy to setup a real-time voice-chat system in your Godot game. This addon also includes a demo project.

RTC-Call-Monitor - Voice/video call detection by monitoring of UDP packet rate with notification via webhooks

Dissonance - Unity Voice Chat Asset