agones
Pixel
agones | Pixel | |
---|---|---|
3 | 15 | |
5,810 | 4,405 | |
0.7% | - | |
9.5 | 3.9 | |
6 days ago | 6 months ago | |
Go | Go | |
Apache License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
agones
- High availability game server deployed with kubernetes
- Kubernetes for a game platform
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How to get the Deployment "CRD" configuration?
Nobody is handcrafting those CRDs. That's defined at https://github.com/googleforgames/agones/blob/27d100477b88e451cb3b05c685aa7365435e9b92/pkg/apis/agones/v1/gameserver.go#L156 and the CRD is built from the definition.
Pixel
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Installing Pixel library (https://github.com/faiface/pixel) without go get
All tutorials I could find are either outdated or skip over installation, and the https://github.com/faiface/pixel/wiki/Building-Pixel-on-Windows github page is not detailed at all.
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Create ui button for game (faiface/pixel)
Hi! I'm making a game using faiface/pixel. It's a very cool lib, but I can't find any examples for creating a menu button (as in the screenshot). I have read all the documentation and haven't found an answer to the questions below:
- Library for game dev
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What 2D Go Game Framework Do You Use, and What are Its Pros and Cons?
From what I've seen, Ebitengine seems to be the most popular choice among hobby and professional game devs, but there are other frameworks as well like oakmound/oak and faiface/pixel that continue to be maintained on Github to this day.
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Game engine for programmars
faiface/pixel: A hand-crafted 2D game library in Go
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Could Golang ever be used in the meat-and-potatoes of video game development?
I don't see why it can't be used in video game development in fact, there are already a few games made in go like Bear's Restaurant though most of them seem to be 2D games That is also a few game engines/frameworks/library made in go like G3N, Ebiten, pixel and go-gl I have seen a few Youtube Videos where people make games in go like Gaming in Go Making an MMO I think what is Missing is gaming engines with a GUI like unity, unreal and Godot but nothing stopping someone from making one other than the massive time/money investment it takes
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Wrote a Chip8 emulator to teach myself Go, it is one of the most comfortable languages I have ever used.
For learning Go, A Tour of Go, and tutorials from libraries I used (Pixel and Beep), as well as a lot of Googleing.
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Any "simple" projects with particularly well-written and/or well-documented code for a beginner to look through?
Btw, for game engines/libraries in Go, feel free to check out Ebiten, or my Pixel.
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Can I get a quick code review of my simple start to a Go based RogueLike?
I have played around with the Python TCOD tutorial before this, but the library I'm using (Pixel) is very different. I think it's more similar to PyGame.
- Lightweight Websocket library a simple game server?
What are some alternatives?
pufferpanel - PufferPanel is an open source game server management panel, designed for both small networks and personal use
Ebiten - Ebitengine - A dead simple 2D game engine for Go
open-match - Flexible, extensible, and scalable video game matchmaking.
raylib-go - Go bindings for raylib, a simple and easy-to-use library to enjoy videogames programming.
thundernetes - Thundernetes makes it easy to run your game servers on Kubernetes
engo - Engo is an open-source 2D game engine written in Go.
kubernetes - Production-Grade Container Scheduling and Management
go-sdl2 - SDL2 binding for Go
agones-minecraft - Minecraft dedicated game server cluster hosting solution using GKE and Agones
Leaf - A game server framework in Go (golang)
Oak - A pure Go game engine