battleships VS gloss-game

Compare battleships vs gloss-game and see what are their differences.

battleships

Angewandte Funktionale Programmierung (by zrho)

gloss-game

A convenience wrapper around the Gloss library to make writing games in Haskell even easier (by mchakravarty)
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battleships gloss-game
- -
15 18
- -
0.0 0.0
almost 10 years ago over 3 years ago
Haskell Haskell
BSD 3-clause "New" or "Revised" License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

battleships

Posts with mentions or reviews of battleships. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning battleships yet.
Tracking mentions began in Dec 2020.

gloss-game

Posts with mentions or reviews of gloss-game. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning gloss-game yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing battleships and gloss-game you can also consider the following projects:

SFML - Low level Haskell bindings for SFML 2.x

tcod-haskell - Haskell bindings to libtcod

reflex-sdl2 - A minimal host for sdl2 based reflex apps.

aeson-tiled - Aeson instances for Tiled map editor types

breakout - Breakout

tateti-tateti - Meta tic-tac-toe ncurses game.

animate-frames - 🎞️ Sprite frames to spritesheet & metadata

wxAsteroids - A demonstration of how to use wxHaskell

ecstasy - :pill: a GHC.Generics-based entity component system