femtovg
filesremote
femtovg | filesremote | |
---|---|---|
7 | 2 | |
25 | 593 | |
- | - | |
0.0 | 5.9 | |
over 2 years ago | 3 months ago | |
Rust | C++ | |
- | MIT License |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
femtovg
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Bevy vector graphics library?
The problem with femtovg currently is, that it's based on OpenGL. There is a fork for wgpu already, but it's not up to date with master and I'm not sure how difficult merging will be.
- Is there an easy wrapper for wgpu?
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Iced: A cross-platform GUI library for Rust, inspired by Elm
You guys should also check out the femtovg project, a 2D rendering API that sixty fps relies on.
https://github.com/femtovg/femtovg
It's a decent starting point for trying to build your own toolkit.
I have recently added a wgpu backend but for now it lives in my fork https://github.com/adamnemecek/femtovg
run the demo with `cargo run --example wgpu_demo --release`.
Also join the femtovg discord https://discord.gg/V69VdVu
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Good GUI toolkit/library recommendations needed
It's not a GUI framework but I'm involved with this project called femtovg, it's a Rust nanovg port. I've recently added a wgpu backend. Run the demo with cargo run --example wgpu_demo --release. Some people have been using it for their own UIs, e.g. tuix. I think that you should consider rolling your own GUI toolkit, it's not that bad and you'll appreciate the control.
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Electron vs. Qt for a new open-source file organization project
I have been recently rolling my own Rust GUI framework using this rendering crate I’m invovled with https://github.com/femtovg/femtovg and I’m pretty happy with it.
I recently added a wgpu backend https://github.com/adamnemecek/femtovg.
Combine that with the Flutter layout (check out the Druid implementation), and you have a GUI framework.
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Is Pathfinder (the graphics library) still being developed?
I added a wgpu backend not too long ago, it’s in my fork for now femtovg.
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SixtyFPS v0.0.6 (GUI Toolkit in Rust): Now with IDE Support
SixtyFPS is a project started by Simon Hausmann and Olivier Goffart who previously worked on Qt at Trolltech.
SixtyFPS is the first project with a company behind it which uses femtovg, a Rust nanovg port. https://github.com/femtovg/femtovg.
Recently, we've added an experimental wgpu backend which is for now in my fork of the project https://github.com/adamnemecek/femtovg
filesremote
- Show HN: FilesRemote. Edit files over SSH with any local editor. With sudo
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Electron vs. Qt for a new open-source file organization project
Did you consider wxWidgets? I chose it over Qt and Electron for a recent file project, because it gave me the most native looking UI across Mac/Win/Linux, and resulted in a small binary size and memory footprint. The project was an SSH file browser. Sounds like your project is also file browser related, so you may be able to get some inspiration or even reuse parts: https://github.com/allanrbo/filesremote
What are some alternatives?
Slint - Slint is a toolkit to efficiently develop fluid graphical user interfaces for any display: embedded devices and desktop applications. We support multiple programming languages, such as Rust, C++ or JavaScript. [Moved to: https://github.com/slint-ui/slint]
femtovg - Antialiased 2D vector drawing library written in Rust
pathfinder - A fast, practical GPU rasterizer for fonts and vector graphics
webrender - A GPU-based renderer for the web
accesskit - UI accessibility infrastructure across platforms and programming languages
iced - Blazing fast and correct x86/x64 disassembler, assembler, decoder, encoder for Rust, .NET, Java, Python, Lua
rend3 - Easy to use, customizable, efficient 3D renderer library built on wgpu.
druid - A data-first Rust-native UI design toolkit.
bubbletea - A powerful little TUI framework 🏗
bevy - A refreshingly simple data-driven game engine built in Rust
bevy_smud - Sdf 2d shape renderer for Bevy