Zpng VS chess

Compare Zpng vs chess and see what are their differences.

Zpng

Better lossless compression than PNG with a simpler algorithm (by catid)
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Zpng chess
4 3
254 1
- -
10.0 0.0
almost 6 years ago over 1 year ago
C C
BSD 3-clause "New" or "Revised" License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Zpng

Posts with mentions or reviews of Zpng. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-18.

chess

Posts with mentions or reviews of chess. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-18.
  • Quite OK Image is now my favorite asset format
    9 projects | news.ycombinator.com | 18 Dec 2022
    I think it's in the title: assets. The example case is replacing the BMP assets used by a game with QOI with a resulting 10x size reduction: https://github.com/skeeto/chess/commit/5c123b3

    I think this functions as a test case. For a game as simple as a chess UI, PNG would probably be fine unless you're code-golfing on the final output binary or refusing to use common dependencies. But for some programs (e.g. large video games), preloading all your assets is very common and decoding speed can be crucial. Maybe the assets could even be left in compressed form in memory in order to reduce the system requirements? I'm not sure if this is common or not.

  • Is there a way to embed textual data in the binary and then free it when you need?
    1 project | /r/C_Programming | 6 May 2022
    However, I don't really like the constraints this imposes, so I prefer my #include trick. In real programs I don't actually rely on xxd (part of Vim), and instead write a custom embed tool as part of the build. It's only a few lines of code to match the standard input behavior of xxd.
  • Looking for feedback on my Chess game
    2 projects | /r/C_Programming | 21 Feb 2022
    https://github.com/skeeto/chess/commit/9cc8c60 (depends on Vim xxd)

What are some alternatives?

When comparing Zpng and chess you can also consider the following projects:

qoi - The “Quite OK Image Format” for fast, lossless image compression

EightThirtyTwoDemos - Demo projects for the EightThirtyTwo CPU

ZLib - A massively spiffy yet delicately unobtrusive compression library.

libdeflate - Heavily optimized library for DEFLATE/zlib/gzip compression and decompression

qoi - Pure Go encoder/decoder of the QOI image format

CompactGUI - Transparently compress active games and programs using Windows 10/11 APIs

zopfli - Zopfli Compression Algorithm is a compression library programmed in C to perform very good, but slow, deflate or zlib compression.

chess

qoi - A rust implementation of the “Quite OK Image” format for fast, lossless image compression

qoipond - Lossless image format inspired by QOI “Quite OK Image” format

rawloader - rust library to extract the raw data and some metadata from digital camera images

jpeg2png - silky smooth JPEG decoding