chess
qoipond
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chess
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Quite OK Image is now my favorite asset format
I think it's in the title: assets. The example case is replacing the BMP assets used by a game with QOI with a resulting 10x size reduction: https://github.com/skeeto/chess/commit/5c123b3
I think this functions as a test case. For a game as simple as a chess UI, PNG would probably be fine unless you're code-golfing on the final output binary or refusing to use common dependencies. But for some programs (e.g. large video games), preloading all your assets is very common and decoding speed can be crucial. Maybe the assets could even be left in compressed form in memory in order to reduce the system requirements? I'm not sure if this is common or not.
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Is there a way to embed textual data in the binary and then free it when you need?
However, I don't really like the constraints this imposes, so I prefer my #include trick. In real programs I don't actually rely on xxd (part of Vim), and instead write a custom embed tool as part of the build. It's only a few lines of code to match the standard input behavior of xxd.
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Looking for feedback on my Chess game
https://github.com/skeeto/chess/commit/9cc8c60 (depends on Vim xxd)
qoipond
What are some alternatives?
EightThirtyTwoDemos - Demo projects for the EightThirtyTwo CPU
CompactGUI - Transparently compress active games and programs using Windows 10/11 APIs
libdeflate - Heavily optimized library for DEFLATE/zlib/gzip compression and decompression
qoir - A fast, simple, lossless image file format.
chess
ZLib - A massively spiffy yet delicately unobtrusive compression library.
Zpng - Better lossless compression than PNG with a simpler algorithm
fpng - Super fast C++ .PNG writer/reader