chess
CompactGUI
chess | CompactGUI | |
---|---|---|
3 | 46 | |
1 | 4,536 | |
- | 3.2% | |
0.0 | 7.5 | |
over 1 year ago | 9 days ago | |
C | Visual Basic .NET | |
MIT License | GNU General Public License v3.0 only |
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chess
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Quite OK Image is now my favorite asset format
I think it's in the title: assets. The example case is replacing the BMP assets used by a game with QOI with a resulting 10x size reduction: https://github.com/skeeto/chess/commit/5c123b3
I think this functions as a test case. For a game as simple as a chess UI, PNG would probably be fine unless you're code-golfing on the final output binary or refusing to use common dependencies. But for some programs (e.g. large video games), preloading all your assets is very common and decoding speed can be crucial. Maybe the assets could even be left in compressed form in memory in order to reduce the system requirements? I'm not sure if this is common or not.
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Is there a way to embed textual data in the binary and then free it when you need?
However, I don't really like the constraints this imposes, so I prefer my #include trick. In real programs I don't actually rely on xxd (part of Vim), and instead write a custom embed tool as part of the build. It's only a few lines of code to match the standard input behavior of xxd.
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Looking for feedback on my Chess game
https://github.com/skeeto/chess/commit/9cc8c60 (depends on Vim xxd)
CompactGUI
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Is there a way to save space of ark?
CompactGUI
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400GB? Seriously? 25+ hours worth of waiting just to play it? Why is ark like this?
Also, check out CompactGUI. It's a more user-friendly and efficient way of using Windows' built-in compression to cut the game's file size almost in half. It makes load times marginally longer (like 5-10%) and needs to be redone every few updates to keep the size down, but it works.
- Koji projekat na Githubu vas je odusevio u zadnje vreme?
- Games are becoming so large these days.
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Modern Game File Sizes Be Like
You can chuck compact.exe at it by hand (use the /exe option), or if you'd prefer to avoid the command line there's my Compactor tool, or the venerable CompactGUI.
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The era of 100GB games is upon us, and the average PC gamer is underprepared
You can also just use compactGui smaller filesizes without having to remove dialogs or cutscenes or anything. Obviously how much space is regained depends on how well it was compressed originally. With triple A titles perhaps getting 10% back, while things like ark can literally be shrunk by hundreds of gigs.
- Can we talk about client size? We are approaching 50GB!
- PSA: Use CompactGUI to reduce the the game's file size without any performance hit. I reduced the size from 81 GB to 56 GB.
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For me ARK is 190GB but for my friend it is 160GB
Not really related to your question but if you want to try and save some space you can give this a go, I've used it before and never had any issues. https://github.com/IridiumIO/CompactGUI
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WHY THE HELL IS MY ARK 355GB
Meet you new best friend. https://github.com/IridiumIO/CompactGUI
What are some alternatives?
EightThirtyTwoDemos - Demo projects for the EightThirtyTwo CPU
Compactor - A user interface for Windows 10 filesystem compression
libdeflate - Heavily optimized library for DEFLATE/zlib/gzip compression and decompression
ViVeTool-GUI - Windows Feature Control GUI based on ViVe / ViVeTool
chess
WinPaletter - Advanced Windows Appearance Editor
qoipond - Lossless image format inspired by QOI “Quite OK Image” format
ripgrep - ripgrep recursively searches directories for a regex pattern while respecting your gitignore
Zpng - Better lossless compression than PNG with a simpler algorithm
fclones - Efficient Duplicate File Finder
starship - ☄🌌️ The minimal, blazing-fast, and infinitely customizable prompt for any shell!
lzbench - lzbench is an in-memory benchmark of open-source LZ77/LZSS/LZMA compressors