Yuescript
lua-languages
Yuescript | lua-languages | |
---|---|---|
7 | 13 | |
410 | 560 | |
- | - | |
8.7 | 3.9 | |
8 days ago | 22 days ago | |
C++ | ||
MIT License | Mozilla Public License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Yuescript
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Why Fennel?
I'm a big fan of moonscript, but occasionally wish it was still be improved and worked on. Yuescript¹ looks like it fixes most of my bugbears with moonscript, and it is largely a faster² drop-in replacement.
There was s little discussion here ~18 months ago³, but it will largely circular if you look as people are suggesting fennel there ;)
¹ https://github.com/pigpigyyy/Yuescript
² This probably only matters if you have tonnes of moonscript, not just a little neovim/mpv/awesomewm config or something.
³ https://news.ycombinator.com/item?id=29903133
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Using other languages
There's also some languages made to compile straight to Lua: - MoonScript is the most popular Lua wrapper - it's built to be more Python-like, featuring indentation-based scopes, function calls without parentheses, lambda syntax, list comprehension, and much more. - Yuescript is a modern update to MoonScript that adds more features (I haven't used it myself, so I'm not entirely sure exactly how it differs from MS). - Teal is a version of Lua that adds static typing for better code standards.
- data types in function definition
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Lua, a Misunderstood Language
Yes, this is unfortunately true.
There's a spiritual successor: https://yuescript.org/
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I've designed a re-imagined version of the Lua logo and some other Lua flavors just for fun, what do you guys think?
Yuescript in yellow
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100 Languages Speedrun: Episode 90: YueScript
What I didn't know about is that its fork YueScript is actively maintained, and with some extra features.
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Trying to move to Emacs again
I've put together a Lua config with Neovim, but it was still kind of obnoxious to put together. Lua isn't that great of a language, because people seem to forget it's an embed-able language for a reason (it's not supposed to give you tons of features). Using something that makes some of your more complex problems easier like Moonscript or Yuescript can make things more complex in regards to your configuration.
lua-languages
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Why Fennel?
This post inspired me to look for an ML-like language that compiles to lua and I found this useful list: https://github.com/hengestone/lua-languages
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Using other languages
There's a complete list of languages that compile to Lua available here: https://github.com/hengestone/lua-languages
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How should i make a lua-based programming language?
There are a ton of different ways to do this but you haven't given enough information to give useful advice. What kind of language do you want to make? "as a module of smth else" doesn't really mean anything. https://github.com/hengestone/lua-languages
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Researching Lispy Neovim
There's also gpanders/nvim-moonwalker, which advertises Fennel in it's readme but works for any x->lua language you return the lua code for, ie: teal, moonscript, uh... others?
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Lang Lua
I went on a several-weeks-long fact finding mission (the longest of its kind I've ever done in my 10 years as a professional software developer).
The option that won was to write all business logic (a few thousand lines of code) in Lua, then write the GUI in each platform's native language+ui-library combination and re-use the same business logic by embedding Lua.
Another option that made the shortlist was using Haxe instead of Lua, but after several weeks, it became clear that that was a bad idea, and with Lua, the developer experience is now so much better.
I definitely plan on continuing to use Lua as my main programming language.
This comes after 20 years of having python as my main programming language because I'm displeased with feature creep and bloat on python. With lua, I find that I barely miss any features/abilities from the vastly more complex python while the simplicity of lua means my code gets to "go places" where python can't go.
With lua, you find casual implementers making fully compatible alternative implementations (e.g. NeoLua for C#, Luna for Java, fengari for JavaScript, ...) With Python, alternative implementations seemingly just can't keep up with the pace at which CPython is introducing unnecessary new features and CPython-compatbility is de-facto the only meaningful python standard there is. Jython and IronPython would make the platform so much more appealing, but they appear dead in the water. Python implementations for the browser pop up every couple of years only to quietly disappear again.
What's more: Once you've settled on Lua as am embedding language, developers of Lua logic are free to use not just Lua, but they can pick from a host of cool transpile-to-Lua languages [1].
[1] https://github.com/hengestone/lua-languages
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Hello i am new. Is there a way to use another language than lua for modding?
However, there are many languages to which this doesn’t apply (before Fennel I’ve tried to write Minetest mods in Haxe without success).
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What do you think about MoonScript?
Maybe most of them are also small projects, but there are a lot of projects that compile other languages to Lua: https://github.com/hengestone/lua-languages .
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Luau Goes Open-Source
Doubtful, but there is TypescriptToLua: https://typescripttolua.github.io/
Here's a whole list of languages that compile to Lua (many of them statically typed): https://github.com/hengestone/lua-languages
- Python and Lua (2019)
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Has anybody written Neovim config in Typescript, and transpiled it to Lua?
That's just because there are lots of lua transpilers. https://github.com/hengestone/lua-languages
What are some alternatives?
moonscript - :crescent_moon: A language that compiles to Lua
luau - A fast, small, safe, gradually typed embeddable scripting language derived from Lua
kakoune - mawww's experiment for a better code editor
LuaJIT - Mirror of the LuaJIT git repository
emacs-pure
Fennel - Lua Lisp Language
open-builder - Open "Minecraft-like" game with multiplayer support and Lua scripting support for the both client and server
TypeScriptToLua - Typescript to lua transpiler. https://typescripttolua.github.io/
dotemacs - My Emacs configuration
benchmarks - Some benchmarks of different languages
forkleft - Fegeya Forkleft, C++ implementation of ~new generation~ mark-up language.
vim9jit - a vim9script -> lua transpiler (written in Rust)