Yuescript
TIC-80
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Yuescript
-
Why Fennel?
I'm a big fan of moonscript, but occasionally wish it was still be improved and worked on. Yuescript¹ looks like it fixes most of my bugbears with moonscript, and it is largely a faster² drop-in replacement.
There was s little discussion here ~18 months ago³, but it will largely circular if you look as people are suggesting fennel there ;)
¹ https://github.com/pigpigyyy/Yuescript
² This probably only matters if you have tonnes of moonscript, not just a little neovim/mpv/awesomewm config or something.
³ https://news.ycombinator.com/item?id=29903133
-
Using other languages
There's also some languages made to compile straight to Lua: - MoonScript is the most popular Lua wrapper - it's built to be more Python-like, featuring indentation-based scopes, function calls without parentheses, lambda syntax, list comprehension, and much more. - Yuescript is a modern update to MoonScript that adds more features (I haven't used it myself, so I'm not entirely sure exactly how it differs from MS). - Teal is a version of Lua that adds static typing for better code standards.
- data types in function definition
-
Lua, a Misunderstood Language
Yes, this is unfortunately true.
There's a spiritual successor: https://yuescript.org/
-
I've designed a re-imagined version of the Lua logo and some other Lua flavors just for fun, what do you guys think?
Yuescript in yellow
-
100 Languages Speedrun: Episode 90: YueScript
What I didn't know about is that its fork YueScript is actively maintained, and with some extra features.
-
Trying to move to Emacs again
I've put together a Lua config with Neovim, but it was still kind of obnoxious to put together. Lua isn't that great of a language, because people seem to forget it's an embed-able language for a reason (it's not supposed to give you tons of features). Using something that makes some of your more complex problems easier like Moonscript or Yuescript can make things more complex in regards to your configuration.
TIC-80
- Picotron Is a Fantasy Workstation
-
Ask HN: Yo wants to build a game, I'm lost. What can I do?
Or the more free TIC-80. I have paid for both, but never used either enough to be able to say one or the other has any significant advantages.
https://tic80.com/
- Not only Unity...
-
PicoCalc
I wish the community moved to an open source option like TIC-80[0].
0. https://tic80.com/
- Publishing my first game using pico-8
-
LÖVE: a framework to make 2D games in Lua
Main differences are: 16:9 aspect ratio, no cpu limits and many languages to tinker with: lua, js, squirrel, wren, janet, wasm, ... and just recently - a Python support was added.
https://tic80.com
-
Procedural Tree Generator - Free Pixel Art Tool
Included native builds for windows, mac, linux, html, and also TIC-80's .PNG, .TIC and .LUA formats. Try out the web version here - https://tic80.com/play?cart=3424 See the TIC-80 wiki for instructions on exporting https://github.com/nesbox/TIC-80/wiki
-
Procedural Tree Generator
https://github.com/nesbox/TIC-80/ - TIC-80 website (for running .lua .png or .tic files) as well as TIC-80 documentation.
-
Hey, I need advice!😶
Try https://tic80.com/ instead of PICO-8, it's a free open-source alternative and still fun.
-
Anybody working on games here?
Tho personally I've come to prefer making my games in https://love2d.org and https://tic80.com
What are some alternatives?
moonscript - :crescent_moon: A language that compiles to Lua
awesome-PICO-8 - A curated list of awesome PICO-8 resources, carts, tools and more
kakoune - mawww's experiment for a better code editor
love - LÖVE is an awesome 2D game framework for Lua.
emacs-pure
pyxel - A retro game engine for Python
open-builder - Open "Minecraft-like" game with multiplayer support and Lua scripting support for the both client and server
PixelVision8 - Pixel Vision 8's core philosophy is to teach retro game development with streamlined workflows. PV8 is also a platform that standardizes 8-bit fantasy console limitations built on top of the open-source C# game engine based on MonoGame.
dotemacs - My Emacs configuration
LIKO-12 - LIKO-12 is an open source fantasy computer made using LÖVE.
forkleft - Fegeya Forkleft, C++ implementation of ~new generation~ mark-up language.
ruffle - A Flash Player emulator written in Rust