YTPMVE
Minis
YTPMVE | Minis | |
---|---|---|
3 | 10 | |
20 | 548 | |
- | - | |
6.7 | 0.0 | |
8 days ago | 4 months ago | |
C# | C# | |
- | GNU General Public License v3.0 or later |
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YTPMVE
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YoutubePoopMusicVideo on another software
You can obtain Vegas from rutracker.org. I created a Vegas plugin that does most of the visual work for you, though it doesn't work with audio clips yet: https://github.com/Cantersoft/YTPMVE
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Does anyone have any good tips for making YTPMVs in Vegas?
I recommend using this: https://github.com/Cantersoft/YTPMVE
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Does anyone know about any good software to use on iOS for YTPMVs
No advice for iOS, but if you have MIDI files for the songs you're trying to make in addition to Vegas, you don't have to do the work manually.
Minis
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Developers of free to play games with no ads or any source of revenue, why?
there's even an existing MIDI plugin for Unity's new Input System, so things are pretty easy if you just want to use a MIDI controller as input for your game: https://github.com/keijiro/Minis
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Help using MIDI keyboard as input in Unity
Never used it before, but for Minis by Keijiro, the NoteCallback.cs example seems like a good place to start.
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How should I go about balancing a roguelike combat system where the weapons are instruments that fire to the rhythm (not beat) of a song?
https://github.com/keijiro/Minis -a midi plugin for unity
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Does anyone have a recommended free library/asset for implementing Midi?
For MIDI input from devices (for example for using a MIDI controller to control your game) take a look at this: https://github.com/keijiro/Minis
- What is the best/easiest way to play sounds as close as a daw would do in Unity?
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New Input System
I'm trying to learn VFX / Shader Graphs and am using the midis asset (super intuitive) for controlling parameters over midi which is made for the the new input system. I can get multiple inputs recognized and visualized with the the input visualizer samples that come with the Input Manager as the Unity Input System instructs despite them not working as intended or at all in the project.
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DigiScape - Forest: An interactive installation made with Unity3D <3
💡I used Keijiro Takahashi's Minis on the connection between Midi controller and Unity. The latest version of Unity's Input System is highly recommended!
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Launchpad Input And Output Solutions?
I've been using the midi input system by Keijiro Takahashi (https://github.com/keijiro/Minis) but it doesn't support midi output for light effects. is there anything else I could use?
- how could make a game that uses a MIDI controller
What are some alternatives?
GenshinLyreMidiPlayer - Genshin Impact Windsong Lyre, Floral Zither, & Vintage Lyre MIDI auto player in Modern Mica UI. Supports MIDI instruments & Playlist controls.
drywetmidi - .NET library to read, write, process MIDI files and to work with MIDI devices
rtmidi - A set of C++ classes that provide a common API for realtime MIDI input/output across Linux (ALSA & JACK), Macintosh OS X (CoreMIDI) and Windows (Multimedia)
videolab
Rack - The virtual Eurorack studio
CTR-tools - Crash Team Racing (PS1) tools - a C# framework and a set of tools by DCxDemo to parse files found in the original kart racing game by Naughty Dog (and a bit of Crash Bash too).
ConvertHero - Tool for automatically placing tempo markers in CloneHero .chart files, and for converting MIDI files to CloneHero .chart files.
managed-midi - [Past project] Cross-platform MIDI processing library for mono and .NET (ALSA, CoreMIDI, Android, WinMM and UWP).
OmniMIDI - A software MIDI synthesizer for professional use.
OSCRouter - UNOFFICIAL - Simple UDP/TCP packet router for Mac and Windows, with optional OSC specific options