Minis
drywetmidi
Minis | drywetmidi | |
---|---|---|
10 | 3 | |
546 | 509 | |
- | - | |
0.0 | 7.7 | |
3 months ago | 3 days ago | |
C# | C# | |
GNU General Public License v3.0 or later | MIT License |
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Minis
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Developers of free to play games with no ads or any source of revenue, why?
there's even an existing MIDI plugin for Unity's new Input System, so things are pretty easy if you just want to use a MIDI controller as input for your game: https://github.com/keijiro/Minis
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Help using MIDI keyboard as input in Unity
Never used it before, but for Minis by Keijiro, the NoteCallback.cs example seems like a good place to start.
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How should I go about balancing a roguelike combat system where the weapons are instruments that fire to the rhythm (not beat) of a song?
https://github.com/keijiro/Minis -a midi plugin for unity
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Does anyone have a recommended free library/asset for implementing Midi?
For MIDI input from devices (for example for using a MIDI controller to control your game) take a look at this: https://github.com/keijiro/Minis
- What is the best/easiest way to play sounds as close as a daw would do in Unity?
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New Input System
I'm trying to learn VFX / Shader Graphs and am using the midis asset (super intuitive) for controlling parameters over midi which is made for the the new input system. I can get multiple inputs recognized and visualized with the the input visualizer samples that come with the Input Manager as the Unity Input System instructs despite them not working as intended or at all in the project.
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DigiScape - Forest: An interactive installation made with Unity3D <3
💡I used Keijiro Takahashi's Minis on the connection between Midi controller and Unity. The latest version of Unity's Input System is highly recommended!
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Launchpad Input And Output Solutions?
I've been using the midi input system by Keijiro Takahashi (https://github.com/keijiro/Minis) but it doesn't support midi output for light effects. is there anything else I could use?
- how could make a game that uses a MIDI controller
drywetmidi
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Creating a NuGet package for a library with platform-specific API
I’m developing a .NET library DryWetMIDI which is used to work with MIDI files and MIDI devices. Most of the library API is cross-platform (within the operating systems supported by .NET of course), however the exact handling of MIDI devices is different for every operating system. Currently the corresponding API works on Windows only, but there is a strong desire to support other systems too. I’m not rushing to support all the existing platforms from the start, so I’m going to make the API to work on macOS first, since it’s no less popular than Windows, but probably is the most popular one among music professionals.
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Anyone used midi and C# in unity before?
Yes, actually. I'm using https://github.com/melanchall/drywetmidi to read midi files in unity. I'm working on a rhythm based game where you have to hit buttons in time with the music. I have beat maps in midi where each note indicates a place the player should press. I can then sync the location in the mp3 file with the note information to check their progress.
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Software to convert midi to readable text for a program?
For now the latter is fine, but all the things i have found are either no longer working or I just don't understand. Like this guy recommended DryWetMidi (https://stackoverflow.com/questions/41753349/convert-midi-file-to-list-of-notes-with-length-and-starting-time) but I have no idea how to install this (https://github.com/melanchall/drywetmidi)
What are some alternatives?
rtmidi - A set of C++ classes that provide a common API for realtime MIDI input/output across Linux (ALSA & JACK), Macintosh OS X (CoreMIDI) and Windows (Multimedia)
managed-midi - [Past project] Cross-platform MIDI processing library for mono and .NET (ALSA, CoreMIDI, Android, WinMM and UWP).
Rack - The virtual Eurorack studio
GenshinLyreMidiPlayer - Genshin Impact Windsong Lyre, Floral Zither, & Vintage Lyre MIDI auto player in Modern Mica UI. Supports MIDI instruments & Playlist controls.
ConvertHero - Tool for automatically placing tempo markers in CloneHero .chart files, and for converting MIDI files to CloneHero .chart files.
OmniMIDI - A software MIDI synthesizer for professional use.
midi - Library for reading and writing of MIDI messages and MIDI files (SMF) with Go
videolab
PlayRecorder - Unity scene logic recorder tool for editor and builds.
OSCRouter - UNOFFICIAL - Simple UDP/TCP packet router for Mac and Windows, with optional OSC specific options
YTPMVE - YTPMidiVideoExtension. A scripting tool that creates YTPMV automatically from MIDI files.