Minis
Minis: MIDI Input for New Input System -- A plugin that adds MIDI input support to Unity's new Input System (by keijiro)
drywetmidi
.NET library to read, write, process MIDI files and to work with MIDI devices (by melanchall)
Minis | drywetmidi | |
---|---|---|
10 | 5 | |
592 | 582 | |
0.0% | 2.2% | |
0.0 | 7.9 | |
about 1 year ago | 2 days ago | |
C# | C# | |
GNU General Public License v3.0 or later | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Minis
Posts with mentions or reviews of Minis.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-16.
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Developers of free to play games with no ads or any source of revenue, why?
there's even an existing MIDI plugin for Unity's new Input System, so things are pretty easy if you just want to use a MIDI controller as input for your game: https://github.com/keijiro/Minis
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Help using MIDI keyboard as input in Unity
Never used it before, but for Minis by Keijiro, the NoteCallback.cs example seems like a good place to start.
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How should I go about balancing a roguelike combat system where the weapons are instruments that fire to the rhythm (not beat) of a song?
https://github.com/keijiro/Minis -a midi plugin for unity
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Does anyone have a recommended free library/asset for implementing Midi?
For MIDI input from devices (for example for using a MIDI controller to control your game) take a look at this: https://github.com/keijiro/Minis
- What is the best/easiest way to play sounds as close as a daw would do in Unity?
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New Input System
I'm trying to learn VFX / Shader Graphs and am using the midis asset (super intuitive) for controlling parameters over midi which is made for the the new input system. I can get multiple inputs recognized and visualized with the the input visualizer samples that come with the Input Manager as the Unity Input System instructs despite them not working as intended or at all in the project.
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DigiScape - Forest: An interactive installation made with Unity3D <3
💡I used Keijiro Takahashi's Minis on the connection between Midi controller and Unity. The latest version of Unity's Input System is highly recommended!
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Launchpad Input And Output Solutions?
I've been using the midi input system by Keijiro Takahashi (https://github.com/keijiro/Minis) but it doesn't support midi output for light effects. is there anything else I could use?
- how could make a game that uses a MIDI controller
drywetmidi
Posts with mentions or reviews of drywetmidi.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2025-02-27.
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Lumix - a .NET open source ableton like DAW
While NAudio includes MIDI support itself, it didn't feel as developed as the DryWetMidi library, so I decided to stick with DryWetMIDI for MIDI data handling. It allowed to read and play midi files, in addition to creating midi compositions using the daw piano roll.
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Music via piano roll via C#
Are you a composer? Is the music a thing you express your creativity with? The article shows how you, as a programmer, can create musical compositions via C# and piano roll notation provided by the DryWetMIDI library.
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Creating a NuGet package for a library with platform-specific API
I’m developing a .NET library DryWetMIDI which is used to work with MIDI files and MIDI devices. Most of the library API is cross-platform (within the operating systems supported by .NET of course), however the exact handling of MIDI devices is different for every operating system. Currently the corresponding API works on Windows only, but there is a strong desire to support other systems too. I’m not rushing to support all the existing platforms from the start, so I’m going to make the API to work on macOS first, since it’s no less popular than Windows, but probably is the most popular one among music professionals.
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Anyone used midi and C# in unity before?
Yes, actually. I'm using https://github.com/melanchall/drywetmidi to read midi files in unity. I'm working on a rhythm based game where you have to hit buttons in time with the music. I have beat maps in midi where each note indicates a place the player should press. I can then sync the location in the mp3 file with the note information to check their progress.
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Software to convert midi to readable text for a program?
For now the latter is fine, but all the things i have found are either no longer working or I just don't understand. Like this guy recommended DryWetMidi (https://stackoverflow.com/questions/41753349/convert-midi-file-to-list-of-notes-with-length-and-starting-time) but I have no idea how to install this (https://github.com/melanchall/drywetmidi)
What are some alternatives?
When comparing Minis and drywetmidi you can also consider the following projects:
OmniMIDI - A software MIDI synthesizer for professional use.
managed-midi - [Past project] Cross-platform MIDI processing library for mono and .NET (ALSA, CoreMIDI, Android, WinMM and UWP).
videolab
jp.keijiro.rtmidi - RtMidi wrapper package for Unity
midi - Library for reading and writing of MIDI messages and MIDI files (SMF) with Go