Xbox-GDK-Samples
LearnOpenGL
Xbox-GDK-Samples | LearnOpenGL | |
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1 | 624 | |
210 | 10,261 | |
1.4% | - | |
4.5 | 3.8 | |
about 1 month ago | 13 days ago | |
C++ | C++ | |
MIT License | GNU General Public License v3.0 or later |
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Xbox-GDK-Samples
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Learning DirectX 12 in 2023
The DXTK also has a great tutorial series on creating a game loop that breaks down the DX12 pipeline through the process. They also have a repo with Xbox game SDK samples (not games — but features you’d use in games like gamepad input).
LearnOpenGL
- Learn OpenGL eBook
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LearnD3D11, a guide aimed at anyone trying to learn Direct3D11
Also recommended: LearnOpenGL [1] and Vulkan Guide [2]
[1]: https://learnopengl.com/
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Making Small Games, Which Is Fun in Itself
I want to begin game development as a hobby, but I'm unsure where to start. I did follow through https://learnopengl.com/ a few years ago, and while it was a very interesting experience, I imagine I would need to use an existing engine to be productive.
Do you recommend any books and tutorials aimed at experienced programmers with 0 knowledge of game development/design?
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Is there space in this field for extreme cases like mine ?
- Game development - Unity3D project based learning in C#: https://learn.unity.com/ - Graphics - There was another user on r/GraphicsProgramming the other day (who teaches Computer Graphics at his university) that linked their lecture series for the entry year of their course here: https://tamats.com/learn/realtime-graphics/ - Project based learning: https://github.com/ssloy/tinyrenderer/wiki - Rendering API tutorials: https://vulkan-tutorial.com/, https://learnopengl.com/
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Where do I start to learn C++ for a game development
If u want to make 3D game, you'll probably want to learn some 3D shader graphic stuff. OpenGL is a good start. https://learnopengl.com
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Ask HN: Learn Graphics Programming, Recommendations?
LearnOpenGl.com
Possibly a smidge outdated.
Goes from blank window to rendering 3d meshes with advanced lighting techniques (HDR, SSAO and more).
Heped me understand shader pipeline, so I recommend it.
https://learnopengl.com
- I’m Bored AF!
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Looking to get started
and then https://learnopengl.com/
- Ajutor in privinta incercarii a face un joc
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Is a bounding volume a mesh? (for visualization)
I'm reading the guest article about frustum culling on learnopengl.com and there's a video demonstrating how it works and for debug purposes they have a bunch of spheres turning red or green which I assume means they're being culled or not so my question is if I wanted to do this do I have to make a mesh for whatever bounding volume shape or is there a specific method for something like this?
What are some alternatives?
D3D12MemoryAllocator - Easy to integrate memory allocation library for Direct3D 12
raylib - A simple and easy-to-use library to enjoy videogames programming
DirectXTK12 - The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
DirectXMath - DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
Cauldron - A simple framework for rapid prototyping on Vulkan or Direct3D 12
sokol - minimal cross-platform standalone C headers
DirectX-Graphics-Samples - This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
bevy - A refreshingly simple data-driven game engine built in Rust
directx12-seed - ✖🌱 A DirectX 12 starter repo that you could use to get the ball rolling.
SFML - Simple and Fast Multimedia Library