Xbox-GDK-Samples
Cauldron
Xbox-GDK-Samples | Cauldron | |
---|---|---|
1 | 4 | |
210 | 876 | |
1.4% | 1.3% | |
4.5 | 0.0 | |
about 1 month ago | about 2 months ago | |
C++ | C++ | |
MIT License | MIT License |
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Xbox-GDK-Samples
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Learning DirectX 12 in 2023
The DXTK also has a great tutorial series on creating a game loop that breaks down the DX12 pipeline through the process. They also have a repo with Xbox game SDK samples (not games — but features you’d use in games like gamepad input).
Cauldron
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Learning DirectX 12 in 2023
Cauldron is a 3D render engine framework that uses DirectX 12 or Vulkan as the backend. It was built by AMD for internal prototypes and projects. You use it like a static library and import it into your existing C++ app to use as a framework. It was built first using DirectX 12, then Vulkan support added later, so great project to analyze from that perspective.
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[PROJECT HELP] Adding HDR support to DXVK for Windows use
see this to support hdr in vk: https://github.com/GPUOpen-LibrariesAndSDKs/Cauldron/blob/d22060043138b38e3aa01f766227ee0bd4e4f83e/src/VK/base/FreeSyncHDR.cpp
- DLSS vs FSR Image Quality Comparison in Back 4 Blood
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Edge of Eternity Tech Q&A – Midgar CEO on AMD FSR vs NVIDIA DLSS, PS5 vs XSX and More
Hes saying the TAA in Cauldron preserves more details, which it doesn't. It has sharpening to perceptually reduce blur. It's open source and you can find it here: https://github.com/GPUOpen-LibrariesAndSDKs/Cauldron/tree/master/src
What are some alternatives?
D3D12MemoryAllocator - Easy to integrate memory allocation library for Direct3D 12
explode - An easy utility for responding with standard HTTP/JSON error payloads in Plug- and Phoenix-based applications
DirectXTK12 - The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++
dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
DirectXMath - DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps
DirectXShaderCompiler - This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
DirectX-Graphics-Samples - This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
uri_template - RFC 6570 compliant URI template processor for Elixir
directx12-seed - ✖🌱 A DirectX 12 starter repo that you could use to get the ball rolling.
UnrealEngine
DirectXTex - DirectXTex texture processing library