Xash3D-Emscripten
halflife
Xash3D-Emscripten | halflife | |
---|---|---|
2 | 40 | |
115 | 3,676 | |
- | 1.1% | |
10.0 | 6.2 | |
almost 5 years ago | 10 days ago | |
HTML | C++ | |
- | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Xash3D-Emscripten
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Play Counter Strike 1.6, with full multiplayer, in the browser
For the curious, this is based on the https://github.com/FWGS/xash3d-fwgs engine. Probably this fork: https://github.com/icrazyblaze/Xash3D-Emscripten/
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Play Half-Life in the Browser
I thought the error produced by following the link to the original author's site was related to the .ua domain and current events, but it turns out the story is evidently more complicated, and seemingly also unresolved since 2018: https://github.com/iCrazyBlaze/Xash3D-Emscripten/issues/1
halflife
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how to increase skull gib easter egg percentage
It's a part of C++ project https://github.com/ValveSoftware/halflife
- Stuttery mouse movement in Half-Life 1 mods only
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I fixed the flashlight glitch in Half Life running natively
I wonder if this is something you can amend in the actual code here: https://github.com/ValveSoftware/halflife
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Should I open another overbright issue in the hl github?
I know the most known issue about overbright on github already states that they will not fix it, but that was from 2013 and thoughts about overbright issue could've changed since then. Plus I am running HL on linux and this issue Infuriates me since I'm stuck using the OpenGL renderer (which is the only renderer that has this issue). We've known that valve really likes their linux oriented approach, and plus we know they love their Deckies that they updated HL2 with fixes and QoL stuff, what's stopping them from fixing overbright?
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Guide for running the WON/Retail CD Half-Life games in Windows 10 with nGlide on the earliest possible versions
More info on texture scaling: https://github.com/ValveSoftware/halflife/issues/1650
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Fedora 38 LLVM vs. Team Fortress 2
Funnily enough, on Half-Life 1 engine-based games (i.e. the engine that came before HL2 - on which Team Fortress 2 runs; such as Counter-Strike 1.6), a different allocator problem exists -- glibc's malloc() just decides to fail miserably[0] on some setups.
[0] https://github.com/ValveSoftware/halflife/issues/3158
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How to make grunt not drop a weapon after death? (HL1)
I guess you have to either modify the code https://github.com/ValveSoftware/halflife/blob/master/dlls/hgrunt.cpp
- Half-Life 2 Running on Raspberry Pi 4 Natively
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Play Counter Strike 1.6, with full multiplayer, in the browser
The original Half Life, including goldsrc, is source-available: https://github.com/ValveSoftware/halflife
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Guys, github bug tracker is not reddit, stop spamming it so valve can see actual bugs instead
And in fact even their Half-Life 1 bugtracker on GitHub is policed: https://github.com/ValveSoftware/halflife/issues
What are some alternatives?
xash3d-fwgs - Xash3D FWGS engine.
Quake-III-Arena - Quake III Arena GPL Source Release
bspguy - Tool for editing GoldSrc maps without decompiling
Quake - Quake GPL Source Release
rehlds - Reverse-engineered HLDS
Dota2-Gameplay - Public Bug Tracker for Dota2
halflife-updated - Half-Life SDK updated to compile under VS2019, plus TWHL programming tutorials
Dota-2 - Tracker for issues specific to Linux and Mac in the Reborn client. If you have a general issue or non-system-specific feature request please go to dev.dota2.com
source-sdk-2013 - The 2013 edition of the Source SDK
rapidyaml - Rapid YAML - a library to parse and emit YAML, and do it fast.
nix - Nix, the purely functional package manager