XNAGameStudio
The Education library from the Xbox Live Indie games repository, valuable for MonoGame Developers for advanced samples (by SimonDarksideJ)
awesome-monogame
A collection of interesting libraries/tools for Monogame based game projects (by aloisdeniel)
XNAGameStudio | awesome-monogame | |
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7 | 9 | |
654 | 1,096 | |
- | - | |
1.8 | 0.0 | |
10 months ago | 22 days ago | |
MIT License | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
XNAGameStudio
Posts with mentions or reviews of XNAGameStudio.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-10-10.
- Possible to clone this game in Monogame? (Stronghold Crusader)
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Hey everyone! I'm looking to get into C# and Monogame!
There is also this GitHub https://github.com/simondarksidej/XNAGameStudio/wiki/RiemersArchiveOverview
- Are there any common practices/conventions that I should know about?
- Some tutorials for monogame
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docs
I agree with you, the wealth of XNA documentation that's out there will be largely compatible with MonoGame, if not fully. In fact, I think MS still hosts XNA documentation. There's also http://rbwhitaker.wikidot.com/xna-tutorials and https://github.com/simondarksidej/XNAGameStudio/wiki/RiemersArchiveOverview for some tutorial approaches with lots of examples.
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Challenge: Year one degree student- 10 days to create a game in Monogame. Starting from scratch.
Riemers is great. Gets advance and mostly 3d content, but the first series is 2d and has been recently updated for MonoGame: https://github.com/SimonDarksideJ/XNAGameStudio/wiki/RiemersArchiveOverview
- Where To Start My MonoGame Development Journey
awesome-monogame
Posts with mentions or reviews of awesome-monogame.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-28.
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Current state of 2D game code-first frameworks?
XNA re-implementation/extended support seems like a good idea. I'll look into it some more. I also want to share this list of libraries suggested to me for MonoGame support: https://github.com/aloisdeniel/awesome-monogame
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How easy is Monogame for a beginner coming from game engines?
I don't have anything to add to Ignatus other than a GitHub repo filled with resources that can help you out.
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MonoGame and libGDX
awesome-monogame
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Tutorials for Monogame?
Awesome Monogame has a nice list of tutorials
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I spent month implementing a camera, simple ECS, Tiled map integration and rendering - just to find out all of this and more is in the Monogame.Extended
If you want to avoid duplicating work in the future (and also find some awesome libs), checkout Awesome Monogame: https://github.com/aloisdeniel/awesome-monogame.
- Are there any common practices/conventions that I should know about?
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How to learn Monogame??
awesome-monogame/README.md at master ยท aloisdeniel/awesome-monogame
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Game engine for a 2D, top down, rogue like, pixel art game?
Fair warning, base Monogame leaves a lot to you to create yourself. It's technically a framework and not an engine (difference explained here). However, there are several extensions that add specific things you might want.
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Tired of current language but scared to switch (sunken cost fallacy evaluation)
And as for replacing libraries, I obviously don't know what you've got going on, but there are a bunch of extensions to Monogame that add all sorts of stuff. Maybe there's something in the you can use to help you?
What are some alternatives?
When comparing XNAGameStudio and awesome-monogame you can also consider the following projects:
rider-monogame - MonoGame plugin for JetBrains Rider
awesome-maui - A collection of awesome libraries, tools, frameworks, and samples for DotNet MAUI
Xelmish - XNA + Elmish - 2D game development framework with F#
Nez - Nez is a free 2D focused framework that works with MonoGame and FNA
Monofoxe - Foxes made Monogame easy.
flux - A fast, lightweight tweening library for Lua