WolvenKit
steamtinkerlaunch
WolvenKit | steamtinkerlaunch | |
---|---|---|
11 | 95 | |
854 | 1,940 | |
1.9% | - | |
9.8 | 9.2 | |
3 days ago | 4 days ago | |
C# | Shell | |
GNU General Public License v3.0 only | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
WolvenKit
- Nearly 2 years after its launch, Cyberpunk 2077 is the most played singleplayer game on Steam.
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My Written Guide on How to Make Hairstyles in CyberPunk 2077
Latest version Wolvenkit
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CP77tools Help
CP77Tools is legit (it now goes by the name of Wolvenkit Console and the github page for it is here: https://github.com/WolvenKit/WolvenKit/releases)
- Is there any (easy) way to extract the sounds for CP2077 ?
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CDPR has hired modders from the discord modding community
rfuzzo and Traderain(with help of several dozen other contributors) made Wolvenkit.
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Statue and Mikoshi side by side
As for the SDK, there is Wolvenkit. It works for cyberpunk partialy, as i could not find some files. It is fun to look at some stuff though.
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Melissa Rory might not have always been Melissa Rory, but perhaps someone really close..
There was a phase during my datamining ventures when I didn't enjoy reading the scene files much. As someone who was freshly recruited the WolvenKit whose role was to contribute as much as possible in the hopes of creating a working quest editor for the community made modding tools, I was laughed at by the team members if I got caught sharing snippets from scene files using EditPad Lite or Visual Studio Code. Because the proper way of doing it (at the time) was to fire up 010 Editor and use alphaZomega's CR2W_CP77.bt template, but reading dialogues using it always felt tiresome. Thank GOD that there are better ways for reading scene files now.
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(Cyberpunk 2077 ModKit) - Wolvenkit Update 8.2.1
We have just released Wolvenkit 8.2.1 ! Github Release
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Modded games are the true last hurdle for Linux gaming
For example Cyberpunk 2077 got released recently and it barely works on Linux, plus the newly released modding tool for it doesn't work on it either.
- Public Beta of Wolvenkit is now available.
steamtinkerlaunch
- FSR as TAA replacement?
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Linux - Trade Tool like PoE Lurker?
You probably mean SteamTinkerLaunch
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How to install Hedgemodmanager on Steam Deck as of November 2023 ?
I've tried all of the known methods, the one using bottles:https://github.com/thesupersonic16/HedgeModManager/wiki/Running-on-Linux-(Wine), the one using Steamtinkerlaunch: https://github.com/sonic2kk/steamtinkerlaunch/wiki/Hedge-Mod-Manager and the one that used to work but doesn't anymore:https://linuxgamingcentral.com/posts/updated-sonic-frontiers-steam-deck-modding-guide/ The bottles method worked a few weeks ago (although a lot of codes and mods didn't work) but doesn't seem to work anymore, the program doesn't seem to recognize the .yml configuration file provided in the guide anymore, I even tried installing the dependencies manually but the game (Sonic Frontiers) doesn't load the mod loader (the game launches but without mods), perhaps bottles doesn't use .yml files anymore ? The Steamtinkerlaunch method using Proton 7.0 also manages to install hedgemodmanager but once the mod loader is installed the game simply won't launch (I even tried providing mscore.dll but doesn't seem to make a difference). The method detailed on linuxgamingcentral.com used to work but now doesn't anymore, probably because steamtinkerlaunch now also tries to install .net 40 and .net 48. I get an error along the lines of "error, couldn't load mscore.dll to display the correct error message, please reinstall. Net". I'm losing my mind over this. Does anyone of you have hedgemodmanager working on Steam Deck ? If so how did you do it ?
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How to run an exe file in the game's directory?
Or maybe Steam Tinker launch (if using steam): https://github.com/sonic2kk/steamtinkerlaunch
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SteamTinkerLaunch doesn't show up in Steam's compatibility tool dropdown menu after install
This, right? This results in the following error:
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LiveSplit frozen while running alongside game
Hey. I'm currently trying to get LiveSplit to run in the same Proton instance as a game (so I have the autosplitter available). I've managed to get that working by using SteamTinkerLaunch (https://github.com/sonic2kk/steamtinkerlaunch/wiki)
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Quick Guide for Sonic Generations + Performance Fix + Unleashed Project
Click "Add Version", then install the latest SteamTinkerLaunch
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Issues in Getting Steam Tinker Launch to Work
Make sure to check the wiki on GitHub. It has a page for troubleshooting and the second entry sounds like your problem.
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(Linux) How to just get everything working
I recently had a nice discussion with the STL dev (steamtinkerlaunch#813). This might give you also a bit of insight.
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How hard is it to add mods to games in the steam deck?
There's steamtinkerlaunch for vortex/modorganizer there's also protontricks to mess around with each game proton prefix and etc. You'll have to Google these to get a better explanation but these are just the options I know of.
What are some alternatives?
CP77Tools - Cyberpunk2077 archive modding tools.
modorganizer2-linux-installer - An easy-to-use Mod Organizer 2 installer for Linux
dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
cheat-engine - Cheat Engine. A development environment focused on modding
Penumbra - FINAL FANTASY XIV modding, but actually good this time
reshade-steam-proton - Easy setup and updating of ReShade on Linux for games using wine or proton.
rpfm - Rusted PackFile Manager (RPFM) is a... reimplementation in Rust and Qt5 of PackFile Manager (PFM), one of the best modding tools for Total War Games.
protonhax - Run programs inside your game proton's environment.
SpecialK
winetricks - Winetricks is an easy way to work around problems in Wine
net.lutris.Lutris