Win2D
lambda-converters
Win2D | lambda-converters | |
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8 | 4 | |
1,751 | 134 | |
0.5% | - | |
7.2 | 0.0 | |
about 2 months ago | over 4 years ago | |
C++ | C# | |
GNU General Public License v3.0 or later | Apache License 2.0 |
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Win2D
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Alternative to SharpDX for 2D rendering?
For Windows only, Win2D!
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[WinUI] High level 2D rendering library
You're looking for Win2D: https://github.com/microsoft/Win2D. It's the official D2D WinRT wrapper, supports UWP and WinUI, has seamless interior with XAML, it's very easy to use and has extensive interop APIs (even more so once we ship the next release) that give you maximum control if needed. I recommend checking it out 🙂
- Easy-to-use 2D graphics libraries
- WPF Begins its Long Goodbye
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Wanting to create a GUI project, any help?
Your easiest bet is likely to use Win2D within UWP or WinUI 3, then you could just throw a CanvasControl as the root of your UI and draw whatever you want on it, including setting individual pixels. Alternatively an easy way to do that could be to use a WriteableBitmap in WPF/UWP/WinUI 3 just drawn into a root Border or something, and then you can easily manipulate pixels there. Of course, that'd be slower and not CPU accelerated, but still viable depending on your exact use case.
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What library should I use to make basic 2D graphics which is simple to use and that is able to quickly draw a bunch of particles (circles) on the screen with updating positions every frame? (Not the best description ever. I explain it better in the post's text)
Alternatively you can also try Win2D, which is an official wrapper for D2D available for UWP and WinUI. You could use its CanvasAnimatedControl panel and then do your drawing from there, and just manually draw all your particles. The actual drawing would still be GPU accelerated, so it'd be relatively efficient (though less than using a custom shader, as you'd be queueing each particle from the CPU side).
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I've made a Video Editor for Windows 10, focused on Speed + Simplicity. Would you use it?
To make a long story short, it's a UWP app since I've used DirectX 11 for drawing on the screen. I use C#, and I needed win2d (https://github.com/microsoft/Win2D)
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What's the best way to develop something with GUI in C#?
Universal Windows Platform was introduced as the new hotness, but in my personal experience lacks a number of features from WPF I couldn't part with. It seems to have flopped a bit outside of applications developed by Microsoft. Projects that I though would bring features I really wanted (like win2d: GitHub - microsoft/Win2D) seem to have lost support. I'd hold off on this.
lambda-converters
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WPF Begins its Long Goodbye
Yeah, I think some things go a bit too far. I also think they tried too hard to solve certain things (poorly) in XAML that frankly shouldn't be declarative. There's a few things you can do to make WPF less painful. I recommend using https://github.com/michael-damatov/lambda-converters, for example, rather than writing whole-blown converter classes of your own.
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(rant/discussion/question) Why does wpf seem so overly complicated?
something like https://github.com/michael-damatov/lambda-converters should be built in because writing a whole-ass class is inexplicably verbose for 95% of things people do with converters
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Example of something that WPF can do (functionality wise) and WinForms cannot? advanced feature?
instead of full-blown converters in C#, let me write inline lambdas right in the XAML. Blazor lets me do that, sort of. (I use https://github.com/michael-damatov/lambda-converters so I at least don't have to write entire types.)
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Best alternatives for WPF for sustainability and free controls?
I haven’t dived too deep into MVU either, but at a glance, it seems more focused on lambdas. IMHO, one of the weak spots in MVVM/XAML is how much boilerplate you have to write for a converter, when oftentimes just a lambda would do. This lib helps, but it still isn’t inline with the rest of the UI.
What are some alternatives?
Silk.NET - The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
Semi.Avalonia - Avalonia theme inspired by Semi Design
OpenTK - The Open Toolkit library is a fast, low-level C# wrapper for OpenGL, OpenAL & OpenCL. It also includes windowing, mouse, keyboard and joystick input and a robust and fast math library, giving you everything you need to write your own renderer or game engine. OpenTK can be used standalone or inside a GUI on Windows, Linux, Mac.
avalonia-aero-theme
SciChart - Highest rated & Fastest WPF Charts, used by F1, NASA and more
Standard-Toolkit - An update to Component factory's krypton toolkit to support .NET Framework 4.6.2 - 4.8.1 to .NET 6 - 8
Oxyplot - A cross-platform plotting library for .NET
Material.Avalonia - Material design in AvaloniaUI
Veldrid - A low-level, portable graphics library for .NET.
FluentAvalonia - Control library focused on fluent design and bringing more WinUI controls into Avalonia
Helix Toolkit - Helix Toolkit is a collection of 3D components for .NET.
Windows UI Library - Windows UI Library: the latest Windows 10 native controls and Fluent styles for your applications