Win2D
d3
Win2D | d3 | |
---|---|---|
8 | 277 | |
1,751 | 107,679 | |
0.5% | 0.2% | |
7.2 | 8.0 | |
about 2 months ago | 7 days ago | |
C++ | Shell | |
GNU General Public License v3.0 or later | ISC License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Win2D
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Alternative to SharpDX for 2D rendering?
For Windows only, Win2D!
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[WinUI] High level 2D rendering library
You're looking for Win2D: https://github.com/microsoft/Win2D. It's the official D2D WinRT wrapper, supports UWP and WinUI, has seamless interior with XAML, it's very easy to use and has extensive interop APIs (even more so once we ship the next release) that give you maximum control if needed. I recommend checking it out 🙂
- Easy-to-use 2D graphics libraries
- WPF Begins its Long Goodbye
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Wanting to create a GUI project, any help?
Your easiest bet is likely to use Win2D within UWP or WinUI 3, then you could just throw a CanvasControl as the root of your UI and draw whatever you want on it, including setting individual pixels. Alternatively an easy way to do that could be to use a WriteableBitmap in WPF/UWP/WinUI 3 just drawn into a root Border or something, and then you can easily manipulate pixels there. Of course, that'd be slower and not CPU accelerated, but still viable depending on your exact use case.
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What library should I use to make basic 2D graphics which is simple to use and that is able to quickly draw a bunch of particles (circles) on the screen with updating positions every frame? (Not the best description ever. I explain it better in the post's text)
Alternatively you can also try Win2D, which is an official wrapper for D2D available for UWP and WinUI. You could use its CanvasAnimatedControl panel and then do your drawing from there, and just manually draw all your particles. The actual drawing would still be GPU accelerated, so it'd be relatively efficient (though less than using a custom shader, as you'd be queueing each particle from the CPU side).
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I've made a Video Editor for Windows 10, focused on Speed + Simplicity. Would you use it?
To make a long story short, it's a UWP app since I've used DirectX 11 for drawing on the screen. I use C#, and I needed win2d (https://github.com/microsoft/Win2D)
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What's the best way to develop something with GUI in C#?
Universal Windows Platform was introduced as the new hotness, but in my personal experience lacks a number of features from WPF I couldn't part with. It seems to have flopped a bit outside of applications developed by Microsoft. Projects that I though would bring features I really wanted (like win2d: GitHub - microsoft/Win2D) seem to have lost support. I'd hold off on this.
d3
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A visual guide to Vision Transformer – A scroll story
Yes this was done with a combination of GSAP Scrolltrigger https://gsap.com/docs/v3/Plugins/ScrollTrigger/ and https://d3js.org/
- Ask HN: Tips to get started on my own server
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Full Stack Web Development Concept map
d3 - very power visualization library enabling dynamic visualizations. docs
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Observable 2.0, a static site generator for data apps
Yep, Evidence is doing good work. We were most directly inspired by VitePress; we spent months rewriting both D3’s docs (https://d3js.org) and Observable Plot’s docs (https://observablehq.com/plot) in VitePress, and absolutely loved the experience. But we wanted a tool focused on data apps, dashboards, reports — observability and business intelligence use cases rather than documentation. Compared to Evidence, I’d say we’re trying to target data app developers more than data analysts; we offer a lot of power and expressiveness, and emphasize custom visualizations and interaction (leaning on Observable Plot or D3), as well as polyglot programming with data loaders written in any language (Python, R, not just SQL).
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Using Deno with Jupyter Notebook to build a data dashboard
D3.js: A robust library to visualize your data and create interactive data-driven visualizations.
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What is the technology stack used to create these live charts?
They are images so it could be any number of things, datawrapper, charts.js, d3.js to name a few options.
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Animated map showing frequency and location of births around the world [OC]
I made this interactive visualization that attempts to show the real-time frequency and location of births around the world. A country’s annual births (i.e. the country’s population times its birthrate) were distributed across all of the populated locations in each country, weighted by the population distribution (i.e. more populated areas got a greater fraction of the births). Data Sources and Tools Population and birthrate data for 2023 was obtained from Wikipedia (Population and birth rates). Population distribution across the globe was obtained from Socioeconomic Data and Applications Center (sedac) at Columbia University. Data is processed and visualized at a 1 degree x 1 degree resolution, each of which has a different probability of a birth occurring in a specific time period. D3.js was used to create the map elements and html, css and javascript were used to create the user interface.
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How do you implement library types?
When I go to the homepage of types/d3 the only hint for any kind of documentation is what seems to be the main github page of d3. It's highly possible I'm missing something here, so sorry if I am but I can't find any documentation of how you are supposed to type these library objects.
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The top 11 React chart libraries for data visualization
Website: D3.js official site
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Frontend development roadmap
D3js
What are some alternatives?
Silk.NET - The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
echarts - Apache ECharts is a powerful, interactive charting and data visualization library for browser
OpenTK - The Open Toolkit library is a fast, low-level C# wrapper for OpenGL, OpenAL & OpenCL. It also includes windowing, mouse, keyboard and joystick input and a robust and fast math library, giving you everything you need to write your own renderer or game engine. OpenTK can be used standalone or inside a GUI on Windows, Linux, Mac.
GoJS, a JavaScript Library for HTML Diagrams - JavaScript diagramming library for interactive flowcharts, org charts, design tools, planning tools, visual languages.
SciChart - Highest rated & Fastest WPF Charts, used by F1, NASA and more
vis
Oxyplot - A cross-platform plotting library for .NET
d4 - A friendly reusable charts DSL for D3
Veldrid - A low-level, portable graphics library for .NET.
svg.js - The lightweight library for manipulating and animating SVG
Helix Toolkit - Helix Toolkit is a collection of 3D components for .NET.
sigma.js - A JavaScript library aimed at visualizing graphs of thousands of nodes and edges