Win2D
ScottPlot
Win2D | ScottPlot | |
---|---|---|
8 | 5 | |
1,751 | 4,627 | |
0.5% | 2.9% | |
7.2 | 10.0 | |
about 2 months ago | 1 day ago | |
C++ | C# | |
GNU General Public License v3.0 or later | MIT License |
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Win2D
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Alternative to SharpDX for 2D rendering?
For Windows only, Win2D!
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[WinUI] High level 2D rendering library
You're looking for Win2D: https://github.com/microsoft/Win2D. It's the official D2D WinRT wrapper, supports UWP and WinUI, has seamless interior with XAML, it's very easy to use and has extensive interop APIs (even more so once we ship the next release) that give you maximum control if needed. I recommend checking it out 🙂
- Easy-to-use 2D graphics libraries
- WPF Begins its Long Goodbye
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Wanting to create a GUI project, any help?
Your easiest bet is likely to use Win2D within UWP or WinUI 3, then you could just throw a CanvasControl as the root of your UI and draw whatever you want on it, including setting individual pixels. Alternatively an easy way to do that could be to use a WriteableBitmap in WPF/UWP/WinUI 3 just drawn into a root Border or something, and then you can easily manipulate pixels there. Of course, that'd be slower and not CPU accelerated, but still viable depending on your exact use case.
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What library should I use to make basic 2D graphics which is simple to use and that is able to quickly draw a bunch of particles (circles) on the screen with updating positions every frame? (Not the best description ever. I explain it better in the post's text)
Alternatively you can also try Win2D, which is an official wrapper for D2D available for UWP and WinUI. You could use its CanvasAnimatedControl panel and then do your drawing from there, and just manually draw all your particles. The actual drawing would still be GPU accelerated, so it'd be relatively efficient (though less than using a custom shader, as you'd be queueing each particle from the CPU side).
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I've made a Video Editor for Windows 10, focused on Speed + Simplicity. Would you use it?
To make a long story short, it's a UWP app since I've used DirectX 11 for drawing on the screen. I use C#, and I needed win2d (https://github.com/microsoft/Win2D)
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What's the best way to develop something with GUI in C#?
Universal Windows Platform was introduced as the new hotness, but in my personal experience lacks a number of features from WPF I couldn't part with. It seems to have flopped a bit outside of applications developed by Microsoft. Projects that I though would bring features I really wanted (like win2d: GitHub - microsoft/Win2D) seem to have lost support. I'd hold off on this.
ScottPlot
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SkiaSharp: Hatched fills with SKShader
The pull request from which this code is based on: https://github.com/ScottPlot/ScottPlot/pull/2221
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Best charting library for WinUI 3?
ScottPlot is another .NET option besides OxyPlot and LiveChartsv2. There are a few libs that wrap matplotlib from Python like MatplotlibCS if that's your thing. You could also WebView2 and d3.js for an offline app. It really depends on what you're producing charts for: a highly stylized figure might not be appropriate for an academic publication, interactivity may be important, a very specific type of chart out-of-the-box might be important, etc.
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What's the best way to implement charts in WPF .net core? (staying away from 3rd-party)
I know you said no 3rd party controls but https://scottplot.net/ is a free and open-source plotting library for .NET which you can use from WPF. The Github page is here https://github.com/ScottPlot/ScottPlot
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Kinda new to C#, could use some input.
I dont know what type of visualisations you need but if you are doing a simple WinForms app you cant beat ScottPlot
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QuestPDF 2021.11 - a new version of the open-source, MIT-licensed, C# library for generating PDF documents with fluent API, now with several community-driven improvements 🎉 Please help me make it popular 🚀
I was mostly wondering about the charting library itself, in isolation of QuestPDF. ScottPlot is the other one I was considering besides microcharts. Since you mentioned using QuestPDF in production for reporting, I was wondering if perhaps you also used any of the OSS charting libraries in building those reports and if you have any insights you can share. Docs and demos are a good start when picking one, but lived experience is very valuable.
What are some alternatives?
Silk.NET - The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
Oxyplot - A cross-platform plotting library for .NET
OpenTK - The Open Toolkit library is a fast, low-level C# wrapper for OpenGL, OpenAL & OpenCL. It also includes windowing, mouse, keyboard and joystick input and a robust and fast math library, giving you everything you need to write your own renderer or game engine. OpenTK can be used standalone or inside a GUI on Windows, Linux, Mac.
LiveCharts2 - Simple, flexible, interactive & powerful charts, maps, and gauges for .Net, LiveCharts2 can now practically run everywhere WPF, WinForms, Xamarin, Avalonia, WinUI, UWP.
SciChart - Highest rated & Fastest WPF Charts, used by F1, NASA and more
LiveCharts2 - Simple, flexible, interactive & powerful charts, maps and gauges for .Net, LiveCharts2 can now practically run everywhere Maui, Uno Platform, Blazor-wasm, WPF, WinForms, Xamarin, Avalonia, WinUI, UWP.
Veldrid - A low-level, portable graphics library for .NET.
RealTimeGraphX - High performance real-time graph for WPF & UWP
Helix Toolkit - Helix Toolkit is a collection of 3D components for .NET.
Interactive Data Display for WPF - Interactive Data Display for WPF is a set of controls for adding interactive visualization of dynamic data to your application. It allows to create line graphs, bubble charts, heat maps and other complex 2D plots which are very common in scientific software. Interactive Data Display for WPF integrates well with Bing Maps control to show data on a geographic map in latitude/longitude coordinates. The controls can also be operated programmatically.