Win2D
Electron.NET
Win2D | Electron.NET | |
---|---|---|
8 | 25 | |
1,751 | 7,107 | |
0.5% | 0.3% | |
7.2 | 6.7 | |
about 2 months ago | 1 day ago | |
C++ | C# | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Win2D
-
Alternative to SharpDX for 2D rendering?
For Windows only, Win2D!
-
[WinUI] High level 2D rendering library
You're looking for Win2D: https://github.com/microsoft/Win2D. It's the official D2D WinRT wrapper, supports UWP and WinUI, has seamless interior with XAML, it's very easy to use and has extensive interop APIs (even more so once we ship the next release) that give you maximum control if needed. I recommend checking it out 🙂
- Easy-to-use 2D graphics libraries
- WPF Begins its Long Goodbye
-
Wanting to create a GUI project, any help?
Your easiest bet is likely to use Win2D within UWP or WinUI 3, then you could just throw a CanvasControl as the root of your UI and draw whatever you want on it, including setting individual pixels. Alternatively an easy way to do that could be to use a WriteableBitmap in WPF/UWP/WinUI 3 just drawn into a root Border or something, and then you can easily manipulate pixels there. Of course, that'd be slower and not CPU accelerated, but still viable depending on your exact use case.
-
What library should I use to make basic 2D graphics which is simple to use and that is able to quickly draw a bunch of particles (circles) on the screen with updating positions every frame? (Not the best description ever. I explain it better in the post's text)
Alternatively you can also try Win2D, which is an official wrapper for D2D available for UWP and WinUI. You could use its CanvasAnimatedControl panel and then do your drawing from there, and just manually draw all your particles. The actual drawing would still be GPU accelerated, so it'd be relatively efficient (though less than using a custom shader, as you'd be queueing each particle from the CPU side).
-
I've made a Video Editor for Windows 10, focused on Speed + Simplicity. Would you use it?
To make a long story short, it's a UWP app since I've used DirectX 11 for drawing on the screen. I use C#, and I needed win2d (https://github.com/microsoft/Win2D)
-
What's the best way to develop something with GUI in C#?
Universal Windows Platform was introduced as the new hotness, but in my personal experience lacks a number of features from WPF I couldn't part with. It seems to have flopped a bit outside of applications developed by Microsoft. Projects that I though would bring features I really wanted (like win2d: GitHub - microsoft/Win2D) seem to have lost support. I'd hold off on this.
Electron.NET
-
Blazor Hybrid vs Electon.NET
Yes, it's what Slack, VS Code and bunch of other apps are based on. Electron: https://www.electronjs.org/ Electron.NET: https://github.com/ElectronNET/Electron.NET
- Desktop UI with F# web frameworks?
-
Is there something like Electron or Tauri for dotnet?
You should take a look at Electron.Net https://github.com/ElectronNET/Electron.NET and Photino https://www.tryphotino.io
-
I am so tired of battling this app, I think I'm done.
Blame web stack? https://github.com/ElectronNET/Electron.NET or WPF
- What options exist for creating (simple) GUI applications on Linux?
-
Which is faster performance wise?
Nope, Electron.NET. Which I should have expected considering how imaginative we are at naming packages.
-
Which framework will win the future of cross-platform apps development in the .net ecosystem?
Electron.NET
- Where have all the Java programs gone
- How would I create a desktop app with the front end made in javascript and the backend in c#
- Desktop apps in 2022 Suggestions
What are some alternatives?
Silk.NET - The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
Avalonia - Develop Desktop, Embedded, Mobile and WebAssembly apps with C# and XAML. The most popular .NET UI client technology
OpenTK - The Open Toolkit library is a fast, low-level C# wrapper for OpenGL, OpenAL & OpenCL. It also includes windowing, mouse, keyboard and joystick input and a robust and fast math library, giving you everything you need to write your own renderer or game engine. OpenTK can be used standalone or inside a GUI on Windows, Linux, Mac.
Uno Platform - Build Mobile, Desktop and WebAssembly apps with C# and XAML. Today. Open source and professionally supported.
SciChart - Highest rated & Fastest WPF Charts, used by F1, NASA and more
Lazy Cache - An easy to use thread safe in-memory caching service with a simple developer friendly API for c#
Oxyplot - A cross-platform plotting library for .NET
NCache - NCache: Highly Scalable In-Memory Distributed Cache for .NET
Veldrid - A low-level, portable graphics library for .NET.
Akavache - An asynchronous, persistent key-value store created for writing desktop and mobile applications, based on SQLite3. Akavache is great for both storing important data as well as cached local data that expires.
Helix Toolkit - Helix Toolkit is a collection of 3D components for .NET.
photino.NET