WidescreenFixesPack
re3
Our great sponsors
WidescreenFixesPack | re3 | |
---|---|---|
82 | 84 | |
2,142 | 3,435 | |
- | - | |
9.3 | 9.8 | |
16 days ago | about 3 years ago | |
C | C++ | |
MIT License | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
WidescreenFixesPack
- Online LAN for NFS ProStreet has FINALLY been patched for W11
- Anyone know how to fix this overlaping HUD?
- I guess that's one way to dodge a roadblock
-
Has anyone had this HUD glitch in NSFC? If yes please help!
Update your WidescreenFix: https://github.com/ThirteenAG/WidescreenFixesPack/releases/tag/nfsc
- "ur dead payn-"
- Ronnie probably wanted revenge.
-
Need For Speed Underground 2 now works with RTX Remix (read my comment below on how to make it work on your PC too)
[FOR WIDESCREEN] ->Install the widescreenfix from here https://github.com/ThirteenAG/WidescreenFixesPack/releases/tag/nfsu2 ->Set WindowedMode = 3 in the widescreen.ini ->Rename d3d9.dll to d3d9.asi ->When the game launches, change your desktop resolution back to it's normal one ->Expand the game's window
-
Vice City or Vice City Stories. What’s better? And WHY?
Thankfully we have new patches for VCS on the PS2 Emulator (PCSX2) that allow you to use PC controls (keyboard/mouse), PC Cheats (experimental), 60fps support, ultrawide monitor support, improved aspect ratio etc, if you are interested check here: https://github.com/ThirteenAG/WidescreenFixesPack/releases/tag/gtavcs
-
Issues Using ThirteenAG Widscreen Fixes on Deck?
I've been using ThirteenAG's great collection of widescreen fixes for games on my Windows PC and my Deck, but I've found the results a bit mixed on the Steam Deck side of things and was wondering if anyone has any advice.
-
[Steam Deck][HowTo] Run jc141 games: the extract dwarfs on windows way
Steam Deck set up: Setting up the games on Steam Deck is simple. 1. Enter Desktop Mode 2. Move the extracted files folder somewhere on your Steam Deck (use external drive, ftp etc) 3. Find the game .exe, right click it (left trigger) and click "Add game to Steam". If you don't know which is the executable or you can't find it, go to your uncompressed files, open the start..sh with a text editor and look at the bottom of the script t find where and which files is executed. 4. Switch to Gaming Mode, find the added game and try to run it. - If the game does not run, try changing the compatibility (game properties) to GE or an other proton version (Get more versions with ProtonUp-QT) - Older games may contain a "scripts" folder and a dinput8.dll file. These files are patching the game with setting changes (screen resolution, buttons etc). If your game has these, modify the .ini file inside the scripts folder with a text editor (if available, change resolution x and y to 1280 and 800, and change to xbox controller). You also need to add the following launch option in the game properties in steam: WINEDLLOVERRIDES="dinput8=n,b" %command% You can check for scripts at https://thirteenag.github.io/wfp, just make sure you don't have multiple *.asi files in the scripts folder. I highly recommend this for older games which run in the wrong resolution or you get keyboard controls.
re3
-
Show HN: RE3 – Reversed Engineered GTA3 Source Code
This repository is a mirror by a completely unrelated third party. The original repo was https://github.com/GTAmodding/re3.
-
GTA III & GTA VC android
Do yo happen to have the instructions about the commits required to build/compile the source code? Those info seems to be lost, if someone wants to improve or apply mods is left clueless today. It's not the case to go asking Rinne obviously. Any help in merit is apreciated.
-
What happened to the GTA Vice City native linux port?
It used to reside at https://github.com/GTAmodding/re3/tree/miami
- Exclusive: A fully functioning Zelda 64 PC port is ‘90% complete’ (VGC)
-
Zelda 64 has been fully decompiled
Also re3 and reVC (in the same repo), though it is down for now, pending the outcome of a court filing... https://github.com/GTAmodding/re3
-
Systematic method to reverse engineer and rewrite DOS games
I tried to check for GTA out of curiosity, but their code was taken down by DCMA it seems: https://github.com/GTAmodding/re3
- Remember that GTA projects that got banned off GitHub? Guess what? Rockstar just announced GTA Trilogy.
- GTA 3 and Vice City fully reverse engineered
- This might be a simple port for the people that want GTA iii or GTA vc
-
Shame on you Take2
What? The Switch version is just a port of the original project — which you can compile/build for Windows too.
What are some alternatives?
Ultimate-ASI-Loader - ASI Loader is the tool that loads custom libraries with the file extension .asi into any game process.
openrw - OpenRW "Open ReWrite" is an un-official open source recreation of the classic Grand Theft Auto III game executable
duckstation - Fast PlayStation 1 emulator for x86-64/AArch32/AArch64
openmw-android - OpenMW for Android
USBqemu-wheel - PCSX2 usb plugin for wheels and increasingly more stuff
luxtorpeda - Steam Play compatibility tool to run games using native Linux engines
NFSU2-Bug-Fixes
xash3d-fwgs - Xash3D FWGS engine.
III.VC.SA.IV.Project2DFX - Project2DFX is a set of plugins for GTA III, Vice City, San Andreas, GTA IV: The Complete Edition, GTA Liberty City Stories and GTA Vice City Stories, which adds LOD corona effect to a game map, making LOD-world look a lot better.
OpenRCT2 - An open source re-implementation of RollerCoaster Tycoon 2 🎢
NVSE - New Vegas Script Extender (NVSE)
VitaDeploy - Toolbox that makes homebrewing the PS Vita easier