Wide-Open
vulkan_ray_tracing_minimal_abstraction
Wide-Open | vulkan_ray_tracing_minimal_abstraction | |
---|---|---|
1 | 2 | |
3 | 71 | |
- | - | |
5.6 | 2.1 | |
about 2 years ago | about 1 year ago | |
C++ | C++ | |
MIT License | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Wide-Open
-
Is Vulkan's rendering technique "Render-to-Texture"?
Well, you'll still have to provide the imageview yourself, so it's not that different than other APIs, I've made an implementation myself not a long ago, here
vulkan_ray_tracing_minimal_abstraction
-
Are there any good c examples?
This raytracing sample is all in C.
- Is there a comprehensive developer's guide about the new Vulkan RT extensions?
What are some alternatives?
DirectXTK12 - The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++
3D-Raycaster-Engine - OpenGL Raycaster written in C.
reshade - A generic post-processing injector for games and video software.
vk-bootstrap - Vulkan Bootstrapping Iibrary
ascii-raytrace - ray tracing on the command line
xash3d-fwgs - Vulkan Ray Tracing fork of Xash3D FWGS engine. Intended to be merged into master at some point in the future.
c-ray - c-ray is a small, simple path tracer written in C
vkbasicapp
Lift - Vulkan Path Tracer with Optix Denoiser integration
stb - stb single-file public domain libraries for C/C++
hybrid-rendering - A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.
RenderBender - A third party program to change Minecraft RTX's internal settings externally, directly in-memory, at runtime.