Wide-Open VS vulkan_ray_tracing_minimal_abstraction

Compare Wide-Open vs vulkan_ray_tracing_minimal_abstraction and see what are their differences.

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Wide-Open vulkan_ray_tracing_minimal_abstraction
1 2
3 71
- -
5.6 2.1
about 2 years ago about 1 year ago
C++ C++
MIT License GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Wide-Open

Posts with mentions or reviews of Wide-Open. We have used some of these posts to build our list of alternatives and similar projects.

vulkan_ray_tracing_minimal_abstraction

Posts with mentions or reviews of vulkan_ray_tracing_minimal_abstraction. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-04-05.

What are some alternatives?

When comparing Wide-Open and vulkan_ray_tracing_minimal_abstraction you can also consider the following projects:

DirectXTK12 - The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++

3D-Raycaster-Engine - OpenGL Raycaster written in C.

reshade - A generic post-processing injector for games and video software.

vk-bootstrap - Vulkan Bootstrapping Iibrary

ascii-raytrace - ray tracing on the command line

xash3d-fwgs - Vulkan Ray Tracing fork of Xash3D FWGS engine. Intended to be merged into master at some point in the future.

c-ray - c-ray is a small, simple path tracer written in C

vkbasicapp

Lift - Vulkan Path Tracer with Optix Denoiser integration

stb - stb single-file public domain libraries for C/C++

hybrid-rendering - A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.

RenderBender - A third party program to change Minecraft RTX's internal settings externally, directly in-memory, at runtime.