WaterGenGodot
NumPy
WaterGenGodot | NumPy | |
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17 | 272 | |
961 | 26,510 | |
- | 1.4% | |
0.0 | 10.0 | |
3 months ago | about 17 hours ago | |
GDScript | Python | |
MIT License | GNU General Public License v3.0 or later |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
WaterGenGodot
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What projects / addons / libraries are you missing in 4.0?
waterways
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Skyrim inspired FPS demo, this is the best I can do before framerate dies...
godot 3.4, the water shader came with a river builder addon.
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Creating a flowing river in Godot 4.0
You can try the godot 4.0 branch of the Waterways Add-on https://github.com/Arnklit/Waterways/tree/godot4_0 Should have all the features you need, or at least a good starting point to implement your own. I don't know if the godot 4.0 conversion is fully done or not, but it does run in 4.0
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Made a small physics sandbox with a duck.
How about adding a water level with the waterways addon and rubber ducks for physics testing and meme purposes?
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I made a hybrid body in Godot 4 for my precision platformer BarrelFall
I wonder if this plugin could be ported to Godot 4
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For My First 3d Game In Godot Im Making A Game
Really amazing! Regarding the river: Have you seen the Waterways Add-On by /u/Arnklit? I didn't try it myself (only got aware of it from his posts here), but looking at the demo it seems to be a perfect solution for your water problem.
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I hear rubber ducks are popular for stress testing physics
You can look through the code here: https://github.com/Arnklit/WaterGenGodot
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A much requested feature is coming to waterways. Rigidbodies driven by flow and height map of river.
Well not all these changes aren't in my repo yet, but they will be soon and you can look through the code. https://github.com/Arnklit/WaterGenGodot.
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Rivers In Waterways Can Now Use A Gradient For
What I'm doing in this example is then setting the "Clarity" to 0 so the water is opaque and then setting the new albedo gradient and gradient depth like seen in the bottom of this thread: https://github.com/Arnklit/WaterGenGodot/issues/5
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Rivers in Waterways can now use a gradient for their albedo for a more realistic or stylised look
Well people can join my Patreon if they want to support me a bit. The tools I'm making for Godot are just free. https://github.com/Arnklit/WaterGenGodot
NumPy
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Dot vs Matrix vs Element-wise multiplication in PyTorch
In NumPy with @, dot() or matmul():
- NumPy 2.0.0 Beta1
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Element-wise vs Matrix vs Dot multiplication
In NumPy with * or multiply(). ` or multiply()` can multiply 0D or more D arrays by element-wise multiplication.
- JSON dans les projets data science : Trucs & Astuces
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JSON in data science projects: tips & tricks
Data science projects often use numpy. However, numpy objects are not JSON-serializable and therefore require conversion to standard python objects in order to be saved:
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Introducing Flama for Robust Machine Learning APIs
numpy: A library for scientific computing in Python
- help with installing numpy, please
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A Comprehensive Guide to NumPy Arrays
Python has become a preferred language for data analysis due to its simplicity and robust library ecosystem. Among these, NumPy stands out with its efficient handling of numerical data. Let’s say you’re working with numbers for large data sets—something Python’s native data structures may find challenging. That’s where NumPy arrays come into play, making numerical computations seamless and speedy.
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Why do all the popular projects use relative imports in __init__ files if PEP 8 recommends absolute?
I was looking at all the big projects like numpy, pytorch, flask, etc.
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NumPy 2.0 development status & announcements: major C-API and Python API cleanup
I wish the NumPy devs would more thoroughly consider adding full fluent API support, e.g. x.sqrt().ceil(). [Issue #24081]
What are some alternatives?
Pixelorama - Unleash your creativity with Pixelorama, a powerful and accessible open-source pixel art multitool. Whether you want to create sprites, tiles, animations, or just express yourself in the language of pixel art, this software will realize your pixel-perfect dreams with a vast toolbox of features. Available on Windows, Linux, macOS and the Web!
SymPy - A computer algebra system written in pure Python
Godot-Water-Shader-Prototype - Water Shader Prototype for Godot
Pandas - Flexible and powerful data analysis / manipulation library for Python, providing labeled data structures similar to R data.frame objects, statistical functions, and much more
godot-open-rpg - Learn to create turn-based combat with this Open Source RPG demo ⚔
blaze - NumPy and Pandas interface to Big Data
WaterGenGodotDemo - Demo project for Waterways add-on
SciPy - SciPy library main repository
godot-proposals - Godot Improvement Proposals (GIPs)
Numba - NumPy aware dynamic Python compiler using LLVM
Godot - Godot Engine – Multi-platform 2D and 3D game engine
Nim - Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).