Vulkanator
ISF4AE
Vulkanator | ISF4AE | |
---|---|---|
1 | 2 | |
53 | 220 | |
- | - | |
1.3 | 7.4 | |
about 1 year ago | 7 months ago | |
C++ | C++ | |
MIT License | MIT License |
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Vulkanator
ISF4AE
- ISF4AE - load ISF generated shaders in Ae
-
Integrating GLSL Shaders With AE In 2022
Hi, what's currently the best method to work with GLSL shaders in AfterEffects? I found those two projects which seem good but not super actively developed. Are they still good to use or are there any better alternatives by now?
What are some alternatives?
AE_tl_math - An After Effect plugin to code in GLSL directly inside After Effect or to write math expressions to code your own filter
CLUSEK-RT - Vulkan based C++ ray-tracing game engine.
SHADERed - Lightweight, cross-platform & full-featured shader IDE
Open3D - Open3D: A Modern Library for 3D Data Processing
3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
VulkanTutorial - Tutorial for the Vulkan graphics and compute API
SupercellSWF-Animate - Plugin for Adobe Animate to create new or export SC files and use in all Supercell games
tinyrenderer - A brief computer graphics / rendering course
glslViewer - Console-based GLSL Sandbox for 2D/3D shaders
lottie-react-native - Lottie wrapper for React Native.
reshade - A generic post-processing injector for games and video software.