Vulkan-Loader
MangoHud
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Vulkan-Loader | MangoHud | |
---|---|---|
19 | 241 | |
468 | 5,864 | |
3.8% | - | |
9.3 | 9.4 | |
4 days ago | 4 days ago | |
C | C | |
GNU General Public License v3.0 or later | MIT License |
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Vulkan-Loader
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Vulkan not working after power outage
Take a look at Vulkan Loader Debugging, try running vulkaninfo with set VK_LOADER_DEBUG=all.
- Why do we need the Vulkan Loader? [Linux]
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SQ3 - QCOM vulkan support?
probably not given this response from 2021 https://github.com/KhronosGroup/Vulkan-Loader/issues/536
- Vulkan app crashing on certain PC's
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How does Steam on Flatpak work?
Every program that needs Vulkan does indeed link against and call something with a well-known, long-time stable ABI. This is normally Vulkan-Loader, which provides libvulkan. For OpenGL, libglvnd is a nearly equivalent library that fulfills largely the same function and provides libGL/libGLES/etc.
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External project leaking compile flags
cmake_minimum_required(VERSION 3.8) include(FetchContent) project(foo LANGUAGES C CXX) # Vulkan FetchContent_Declare( Vulkan-Headers GIT_REPOSITORY "https://github.com/KhronosGroup/Vulkan-Headers.git" GIT_TAG "sdk-1.3.216.0" ) FetchContent_MakeAvailable(Vulkan-Headers) FetchContent_Declare( Vulkan-Loader GIT_REPOSITORY "https://github.com/KhronosGroup/Vulkan-Loader.git" GIT_TAG "sdk-1.3.216.0" ) set(UPDATE_DEPS OFF CACHE INTERNAL "") set(BUILD_TESTS OFF CACHE INTERNAL "") FetchContent_MakeAvailable(Vulkan-Headers Vulkan-Loader) add_executable(dummy "main.cc") set_target_properties( ${PROJECT_NAME} PROPERTIES CXX_STANDARD 17 CXX_STANDARD_REQUIRED ON CXX_EXTENSIONS OFF ) target_compile_options( ${PROJECT_NAME} PRIVATE $<$: /ZI; > ) target_link_libraries( ${PROJECT_NAME} PRIVATE Vulkan::Vulkan )
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Is the loader in integral part of the Vulkan API?
I'm reading through the official docs before I start a tutorial. The docs mention the loader but not very often. It does link to the loader's docs on github. I've read most of that. I still don't understand if it's an integral part of the API or just a tooling for certain use cases (multiple drivers, complex validation, etc.). I also listened to a webinar about the loader and the speaker claims he is the owner of the loader. That made me even more confused. Can someone please fill me in? Do all Vulkan apps interface with the loader before the driver? Thanks.
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In Vulkan where the function set_api_version is defined?
It's from here: https://github.com/KhronosGroup/Vulkan-Loader/blob/393e23f91d21ce117c19e8c42e084477c3a25c7c/tests/framework/test_util.h
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Multiple ICDs and instance extensions
Not exactly sure, but what you describe seems similar to the issue https://github.com/KhronosGroup/Vulkan-Loader/issues/776 .
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What is the real use of vkGetInstanceProcAddr( )?
This would be good to read to understand why some of the things are the way they are. https://github.com/KhronosGroup/Vulkan-Loader/blob/master/docs/LoaderApplicationInterface.md
MangoHud
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How do i install mango hud on pop!_os?
I want to install Mango hud so I can use it for steam and lutris but when i go to https://github.com/flightlessmango/MangoHud the so many ways of installing it I don’t know which one to choose for pop!_os. I did try a couple but it didn’t seem like it worked because when I put the launch command in one of my Steam games which was cyberpunk I didn’t see it pop up in game and when I tried to add the command to Lutris the option for the FPS counter was still grayed out. Can someone help me step-by-step on how to install mango hud on pop!_os? Thanks.
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Force V-Sync or limit fps in proton games
Mangohud (GOverlay), libstrangle, gamescope. Pick your poison.
- I cant launch steam games
- Why Does Gamescope REDUCE Performance Dramatically?
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Mangohud/Goverlay alternatives
Can you try this build instead: https://github.com/flightlessmango/MangoHud/files/11832956/MangoHud-978c0fd_sniper-0.20230509.49493.tar.gz
- Why is nobody talking about this? Recent update broke proton and wine.
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Getting much more stable frame times on the latest DynamicFPS++ mod, compared to running 60fps static and Chuck's dynamicFPS mod, while yuzu speed is capped at 75% (45fps). Specs: i9-10900k, RTX 2070 Super, 16gb Ram. Mods in comments.
Looks like MangoHud?
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Can't configure MangoHud
This is the github repo for it: https://github.com/flightlessmango/MangoHud
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I am officially one of you.
MangoHUD, if you want a performance overlay like MSI afterburner fps counter
- What's your favorite OSD?
What are some alternatives?
display-drivers-uninstaller - Display Driver Uninstaller (DDU) a driver removal utility / cleaner utility
HeroicGamesLauncher - A games launcher for GOG, Amazon and Epic Games for Linux, Windows and macOS.
Vulkan-Headers - Vulkan header files and API registry
gamemode - Optimise Linux system performance on demand
freedesktop-sdk
libstrangle
goverlay - GOverlay is an opensource project that aims to create a Graphical UI to help manage Linux overlays.
steamtinkerlaunch - Linux wrapper tool for use with the Steam client for custom launch options and 3rd party programs [Moved to: https://github.com/sonic2kk/steamtinkerlaunch]
proton-ge-custom - Compatibility tool for Steam Play based on Wine and additional components
Proton - Compatibility tool for Steam Play based on Wine and additional components
vkd3d-proton - Fork of VKD3D. Development branches for Proton's Direct3D 12 implementation.
gamescope - SteamOS session compositing window manager [Moved to: https://github.com/ValveSoftware/gamescope]