Vulkan-Loader VS Vulkan-Headers

Compare Vulkan-Loader vs Vulkan-Headers and see what are their differences.

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Vulkan-Loader Vulkan-Headers
19 15
468 771
3.8% 3.2%
9.3 7.9
4 days ago 7 days ago
C C++
GNU General Public License v3.0 or later GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Vulkan-Loader

Posts with mentions or reviews of Vulkan-Loader. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-17.
  • Vulkan not working after power outage
    1 project | /r/vulkan | 28 Jul 2023
    Take a look at Vulkan Loader Debugging, try running vulkaninfo with set VK_LOADER_DEBUG=all.
  • Why do we need the Vulkan Loader? [Linux]
    1 project | /r/vulkan | 19 Jun 2023
  • SQ3 - QCOM vulkan support?
    1 project | /r/Surface | 18 Mar 2023
    probably not given this response from 2021 https://github.com/KhronosGroup/Vulkan-Loader/issues/536
  • Vulkan app crashing on certain PC's
    1 project | /r/vulkan | 16 Jan 2023
  • How does Steam on Flatpak work?
    3 projects | /r/linux_gaming | 17 Aug 2022
    Every program that needs Vulkan does indeed link against and call something with a well-known, long-time stable ABI. This is normally Vulkan-Loader, which provides libvulkan. For OpenGL, libglvnd is a nearly equivalent library that fulfills largely the same function and provides libGL/libGLES/etc.
  • External project leaking compile flags
    3 projects | /r/cpp_questions | 30 Jun 2022
    cmake_minimum_required(VERSION 3.8) include(FetchContent) project(foo LANGUAGES C CXX) # Vulkan FetchContent_Declare( Vulkan-Headers GIT_REPOSITORY "https://github.com/KhronosGroup/Vulkan-Headers.git" GIT_TAG "sdk-1.3.216.0" ) FetchContent_MakeAvailable(Vulkan-Headers) FetchContent_Declare( Vulkan-Loader GIT_REPOSITORY "https://github.com/KhronosGroup/Vulkan-Loader.git" GIT_TAG "sdk-1.3.216.0" ) set(UPDATE_DEPS OFF CACHE INTERNAL "") set(BUILD_TESTS OFF CACHE INTERNAL "") FetchContent_MakeAvailable(Vulkan-Headers Vulkan-Loader) add_executable(dummy "main.cc") set_target_properties( ${PROJECT_NAME} PROPERTIES CXX_STANDARD 17 CXX_STANDARD_REQUIRED ON CXX_EXTENSIONS OFF ) target_compile_options( ${PROJECT_NAME} PRIVATE $<$: /ZI; > ) target_link_libraries( ${PROJECT_NAME} PRIVATE Vulkan::Vulkan )
  • Is the loader in integral part of the Vulkan API?
    1 project | /r/vulkan | 17 Feb 2022
    I'm reading through the official docs before I start a tutorial. The docs mention the loader but not very often. It does link to the loader's docs on github. I've read most of that. I still don't understand if it's an integral part of the API or just a tooling for certain use cases (multiple drivers, complex validation, etc.). I also listened to a webinar about the loader and the speaker claims he is the owner of the loader. That made me even more confused. Can someone please fill me in? Do all Vulkan apps interface with the loader before the driver? Thanks.
  • In Vulkan where the function set_api_version is defined?
    1 project | /r/cpp_questions | 3 Feb 2022
    It's from here: https://github.com/KhronosGroup/Vulkan-Loader/blob/393e23f91d21ce117c19e8c42e084477c3a25c7c/tests/framework/test_util.h
  • Multiple ICDs and instance extensions
    1 project | /r/vulkan | 15 Jan 2022
    Not exactly sure, but what you describe seems similar to the issue https://github.com/KhronosGroup/Vulkan-Loader/issues/776 .
  • What is the real use of vkGetInstanceProcAddr( )?
    1 project | /r/vulkan | 24 Dec 2021
    This would be good to read to understand why some of the things are the way they are. https://github.com/KhronosGroup/Vulkan-Loader/blob/master/docs/LoaderApplicationInterface.md

Vulkan-Headers

Posts with mentions or reviews of Vulkan-Headers. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-04.
  • DX11 Rendering on Linux with Avalonia UI.
    2 projects | /r/dotnet | 4 May 2023
  • Hero C Compiler for Vulkan graphics
    2 projects | /r/u_waynerad | 2 May 2023
  • ELI5: What is Vulkan Runtime Libraries?
    1 project | /r/explainlikeimfive | 26 Mar 2023
  • How to learn writing a Wayland compositor?
    6 projects | /r/rust | 25 Mar 2023
    Understand Wayland concepts: Familiarize yourself with the basic concepts and principles of Wayland. This will help you gain a solid understanding of how the system works. You can refer to the official Wayland documentation (https://wayland.freedesktop.org/docs/html/) and the Wayland book (https://wayland-book.com/). Learn Rust: If you're not already proficient in Rust, take some time to learn the language. The Rust Book (https://doc.rust-lang.org/book/) is a great place to start. Study existing Wayland compositors: Since you mentioned Anvil and smallvil, you can study their source code to gain insights into how they're designed and implemented. Try to understand the structure and how different components interact with each other. Dive into Smithay: Smithay (https://github.com/Smithay/smithay) is a Rust library for building Wayland compositors. Familiarize yourself with the library and its components. You can start by studying the provided examples and reading the API documentation. Learn graphics programming: Since you're interested in graphics effects, you'll need to learn about graphics programming concepts, such as shaders, framebuffers, and texturing. Vulkan (https://www.vulkan.org/) is a popular graphics API that you can use with Rust. Check out the following resources to learn more about Vulkan and graphics programming in Rust: Vulkan Tutorial (https://vulkan-tutorial.com/) gfx-rs (https://github.com/gfx-rs/gfx), a Rust graphics library Vulkano (https://github.com/vulkano-rs/vulkano), a safe, pure-Rust wrapper around the Vulkan API Start small: Break down the compositor project into smaller, manageable tasks. Begin by implementing basic functionality, like setting up a window and drawing simple shapes. Gradually add more features, such as input handling and window management. Ask for help: Join the Wayland and Rust communities to ask questions and seek advice. You can find them on forums, mailing lists, and chat platforms like Discord or IRC. The Wayland mailing list (https://lists.freedesktop.org/mailman/listinfo/wayland-devel) and the Rust programming subreddit (https://www.reddit.com/r/rust/) are good places to start. Iterate and experiment: As you progress, keep experimenting with different graphics effects and shaders. Try to implement the features you're interested in, such as blur, window previews, and window switching.
  • CMake &amp; SDL2: Error I've **never** seen before.
    1 project | /r/learnprogramming | 26 Feb 2023
    cmake_minimum_required(VERSION 3.0.0) project(P2_PR VERSION 0.1.0) set(CMAKE_CXX_STANDARD 20) set(CMAKE_CXX_STANDARD_REQUIRED YES) set(CMAKE_CXX_EXTENSIONS OFF) add_executable(P2_PR main.cpp) find_package(Vulkan QUIET) if(NOT Vulkan_FOUND)     message(FATAL_ERROR "Vulkan not found. Download at https://www.vulkan.org/") endif() find_package(SDL2 REQUIRED) include_directories(${Vulkan_INCLUDE_DIRS}) target_link_libraries(${PROJECT_NAME} ${Vulkan_LIBRARIES} ${GLM_LIBRARIES} SDL2::SDL2)
  • Linker error with SDL2 and CMake
    2 projects | /r/learnprogramming | 16 Feb 2023
    cmake_minimum_required(VERSION 3.16) project(P1_PC) add_executable(P1_PC src/main.cpp) find_package(Vulkan REQUIRED) if(NOT Vulkan_FOUND) message(FATAL_ERROR "Vulkan not found. Download at https://www.vulkan.org/") endif() find_package(SDL2 QUIET) if(NOT SDL2_FOUND) include(FetchContent) FETCHCONTENT_DECLARE( SDL2 GIT_REPOSITORY https://github.com/libsdl-org/SDL GIT_TAG release-2.26.3 ) FetchContent_GetProperties(SDL2) if (NOT sdl2_POPULATED) set(FETCHCONTENT_QUIET NO) FetchContent_Populate(SDL2) set(BUILD_EXAMPLES OFF CACHE BOOL "" FORCE) set(BUILD_GAMES OFF CACHE BOOL "" FORCE) add_subdirectory(${sdl2_SOURCE_DIR} ${sdl2_BINARY_DIR}) endif() endif() target_include_directories(${PROJECT_NAME} PRIVATE ${Vulkan_INCLUDE_DIRS} PRIVATE ${SDL2_SOURCE_DIR}) target_link_libraries(${PROJECT_NAME} ${Vulkan_LIBRARIES} SDL2-static SDL2main SDL2) target_compile_features(${PROJECT_NAME} PRIVATE cxx_std_20)
  • CMake: find_library() and find_package() never work for SDL2
    2 projects | /r/learnprogramming | 16 Feb 2023
    message(FATAL_ERROR "Vulkan not found. Download at https://www.vulkan.org/")
  • Best Functional Language Choice for Real-Time 3d?
    2 projects | /r/functionalprogramming | 15 Feb 2023
    You might look at the Vulkan API: https://www.vulkan.org/. There are bindings in many languages, including Haskell (I have personally used https://hackage.haskell.org/package/vulkan).
  • xbps-src ARM: glslangValidator: cannot execute binary file: Exec format error
    11 projects | /r/voidlinux | 5 Jan 2023
    # Template file for 'yuzu-mainline' pkgname=yuzu-mainline version=1295 revision=1 _cubeb_version=75d9d125ee655ef80f3bfcd97ae5a805931042b8 _sanitizers_cmake_version=aab6948fa863bc1cbe5d0850bc46b9ef02ed4c1a _dynarmic_version=bd570e093ca1d1206961296b90df65cda7de8e87 _sirit_version=d7ad93a88864bda94e282e95028f90b5784e4d20 _mbedtls_version=8c88150ca139e06aa2aae8349df8292a88148ea1 _xbyak_version=348e3e548ebac06d243e5881caec8440e249f65f _SDL_version=f17058b562c8a1090c0c996b42982721ace90903 _cpp_jwt_version=e12ef06218596b52d9b5d6e1639484866a8e7067 _cpp_httplib_version=305a7abcb9b4e9e349843c6d563212e6c1bbbf21 _Vulkan_Headers_version=00671c64ba5c488ade22ad572a0ef81d5e64c803 create_wrksrc=yes build_wrksrc=${pkgname}-mainline-0-${version} build_style=cmake configure_args="-DYUZU_CHECK_SUBMODULES=OFF -DYUZU_TESTS=OFF -DSIRIT_USE_SYSTEM_SPIRV_HEADERS=ON" hostmakedepends="pkg-config qt5-host-tools qt5-qmake clang" makedepends="fmt-devel libenet-devel inih-devel libusb-devel liblz4-devel opus-devel zlib-devel libzstd-devel boost-devel qt5-devel qt5-multimedia-devel libva-devel ffmpeg-devel glslang-devel SPIRV-Headers catch2 json-c++ speexdsp-devel" short_desc="Nintendo Switch Emulator" maintainer="Owen Law " license="GPL-3.0-or-later" homepage="https://github.com/yuzu-emu/yuzu-mainline" changelog="${homepage}/releases/tag/mainline-0-${version}" distfiles="${homepage}/archive/refs/tags/mainline-0-${version}.tar.gz https://github.com/herumi/xbyak/archive/${_xbyak_version}.tar.gz https://github.com/MerryMage/dynarmic/archive/${_dynarmic_version}.tar.gz https://github.com/yuzu-emu/mbedtls/archive/${_mbedtls_version}.tar.gz https://github.com/mozilla/cubeb/archive/${_cubeb_version}.tar.gz https://github.com/arsenm/sanitizers-cmake/archive/${_sanitizers_cmake_version}.tar.gz https://github.com/yuzu-emu/sirit/archive/${_sirit_version}.tar.gz https://github.com/libsdl-org/SDL/archive/${_SDL_version}.tar.gz https://github.com/arun11299/cpp-jwt/archive/${_cpp_jwt_version}.tar.gz https://github.com/yhirose/cpp-httplib/archive/${_cpp_httplib_version}.tar.gz https://github.com/KhronosGroup/Vulkan-Headers/archive/${_Vulkan_Headers_version}.tar.gz" checksum="b8b2616a24653352b8afd145ee46eb9ead07c6ef3aff8c0ff3a6225b381b4b85 fbe54fc881cdfb0876ddc8f29f74674a311ba7ae4b774751cb1b637c043e3bae 170530852547ee2f5517b0a12e643646e51a9974414084d389a85632df7c4518 8d3553ea5c3b47789c5a1a6437f948525d0a8ce2a0897000a36b511000c6bad4 8c5b7ca55ee586a3e5e63de2d31c319045f92e949140a734846a0d69ad342e2e 9f5b073625375322236a94ce8d2d803cdedad321c91e63845f487b9ebfb2c433 6612f924d1f2b2c7cb37effcda5d78550fad276887ee8f9bc391b9ecbf9e4a64 2a149e79712027d2d8141e3233df2f6679825b6f78237db3db72bc6cfc08b845 b4cc0e1f89d3c60a4dde74baa730a90de13c5dd5155b09d8dd34cd3205a6e758 61a97686b03edffa737c396f54e48da2ff0a04c3f6859ec9e80853aea6508030 99443e30caee5d2c0019de6549cc0c7c0432214494617da445753fc46374a7c3" post_extract() { mv "xbyak-${_xbyak_version}" xbyak cp -r xbyak "${build_wrksrc}/externals" mv "dynarmic-${_dynarmic_version}" dynarmic cp -r dynarmic "${build_wrksrc}/externals" mv "mbedtls-${_mbedtls_version}" mbedtls cp -r mbedtls "${build_wrksrc}/externals" mv "SDL-${_SDL_version}" SDL cp -r SDL "${build_wrksrc}/externals" mv "cubeb-${_cubeb_version}" cubeb mv "sanitizers-cmake-${_sanitizers_cmake_version}" sanitizers-cmake cp -r sanitizers-cmake cubeb/cmake cp -r cubeb "${build_wrksrc}/externals" mv "sirit-${_sirit_version}" sirit cp -r sirit "${build_wrksrc}/externals" mv cpp-jwt-${_cpp_jwt_version} cpp-jwt cp -r cpp-jwt ${build_wrksrc}/externals mv cpp-httplib-${_cpp_httplib_version} cpp-httplib cp -r cpp-httplib ${build_wrksrc}/externals mv Vulkan-Headers-${_Vulkan_Headers_version} Vulkan-Headers cp -r Vulkan-Headers ${build_wrksrc}/externals }
  • External project leaking compile flags
    3 projects | /r/cpp_questions | 30 Jun 2022
    cmake_minimum_required(VERSION 3.8) include(FetchContent) project(foo LANGUAGES C CXX) # Vulkan FetchContent_Declare( Vulkan-Headers GIT_REPOSITORY "https://github.com/KhronosGroup/Vulkan-Headers.git" GIT_TAG "sdk-1.3.216.0" ) FetchContent_MakeAvailable(Vulkan-Headers) FetchContent_Declare( Vulkan-Loader GIT_REPOSITORY "https://github.com/KhronosGroup/Vulkan-Loader.git" GIT_TAG "sdk-1.3.216.0" ) set(UPDATE_DEPS OFF CACHE INTERNAL "") set(BUILD_TESTS OFF CACHE INTERNAL "") FetchContent_MakeAvailable(Vulkan-Headers Vulkan-Loader) add_executable(dummy "main.cc") set_target_properties( ${PROJECT_NAME} PROPERTIES CXX_STANDARD 17 CXX_STANDARD_REQUIRED ON CXX_EXTENSIONS OFF ) target_compile_options( ${PROJECT_NAME} PRIVATE $<$: /ZI; > ) target_link_libraries( ${PROJECT_NAME} PRIVATE Vulkan::Vulkan )

What are some alternatives?

When comparing Vulkan-Loader and Vulkan-Headers you can also consider the following projects:

display-drivers-uninstaller - Display Driver Uninstaller (DDU) a driver removal utility / cleaner utility

Vulkan-Docs - The Vulkan API Specification and related tools

freedesktop-sdk

volk - Meta loader for Vulkan API

xbyak - a JIT assembler for x86(IA-32)/x64(AMD64, x86-64) MMX/SSE/SSE2/SSE3/SSSE3/SSE4/FPU/AVX/AVX2/AVX-512 by C++ header

OpenGL-Command-Buffer-Generator-Sample - Sample OpenGL 4.5 example for command buffer generator

dynarmic - An ARM dynamic recompiler. [Moved to: https://github.com/merryhime/dynarmic]

SDL - Simple Directmedia Layer

mbedtls - An open source, portable, easy to use, readable and flexible SSL library

vulkan - Haskell bindings for Vulkan

cpp-httplib - A C++ header-only HTTP/HTTPS server and client library

vk_renderer