VoxelSpace VS plane-split

Compare VoxelSpace vs plane-split and see what are their differences.

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VoxelSpace plane-split
20 1
5,794 9
- -
0.0 1.5
about 1 year ago about 2 months ago
C Rust
MIT License Mozilla Public License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

VoxelSpace

Posts with mentions or reviews of VoxelSpace. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-11.

plane-split

Posts with mentions or reviews of plane-split. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-11-21.
  • The Genius of Binary Space Partitioning in Doom
    4 projects | news.ycombinator.com | 21 Nov 2022
    > None of these techniques is relevant anymore given that all the hardware has Z buffers

    Not true if you consider transparent objects. Rendering with order-independent transparency is still a hot topic without a clearly winning solution on GPU.

    Web browsers have lots of semi-transparent rectangles, which can be transformed under "preserve3d" context. This is a classic case of effective BSP that is actual. (background: implementing BSP in WebRender a few years ago).

    https://github.com/servo/plane-split

What are some alternatives?

When comparing VoxelSpace and plane-split you can also consider the following projects:

DIYDoom - An attempt to understand how DOOM engine works

js13k-2022 - Dante, a game in 13 kilobytes - JS13K 2022 submission

GameBoy-Advance-3D-voxel-space-demo - A custom 3D voxel space engine tech demo for the GameBoy Advance

Descent-2 - The Descent 2 source code.

rustenstein - Wolfenstein 3D port written in Rust

abrash-black-book - Markdown source for Michael Abrash's Graphics Programming Black Book

Portal-Raycaster - A software portal rendering game engine

infinite-terrain-3D - A very simple infinite terrain generator for Godot 3D (v.3.4.2)

Medo - Haiku Media Editor

voxelspaceplaydate - Playdate implementation of the Voxel Space Algorithm

zoxel - An Open Source Voxel RPG

micro-editor - A modern and intuitive terminal-based text editor