Infinite procedural terrain generated in Godot3D

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  • VoxelSpace

    Terrain rendering algorithm in less than 20 lines of code

  • The heightmap I've been manipulating may also be familiar to you, but not for the same reason, because it's terrain data of Mt. Fuji. I'm thinking of heightmap files instead of infinite noise, mixing the perks of ray-based rendering insights with a manageable early-'90s-style aesthetic and conventional level design. An erosion simulation could be preprocessed with a seamless OOB margin in that context too.

  • infinite-terrain-3D

    A very simple infinite terrain generator for Godot 3D (v.3.4.2)

  • OK it's up, here is my fork: https://github.com/teddybear082/infinite-terrain-3D

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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