VoxelSpace
Terrain rendering algorithm in less than 20 lines of code (by s-macke)
rustenstein
Wolfenstein 3D port written in Rust (by AdRoll)
VoxelSpace | rustenstein | |
---|---|---|
20 | 1 | |
5,794 | 230 | |
- | 1.7% | |
0.0 | 0.0 | |
about 1 year ago | about 2 years ago | |
C | Rust | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
VoxelSpace
Posts with mentions or reviews of VoxelSpace.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-11.
- VoxelSpace – Terrain rendering algorithm in less than 20 lines of code
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I made a proof of concept 2.5d engine (Download in comments)
This uses the "Voxel Space algorithm" used in 1992s Comanche to get a faux 3d terrain. Based on the code from here with some optimizations to get a reasonable FPS.
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Voxel Space Engine: Comanche Terrain Rendering
Reminds me of this: https://github.com/s-macke/VoxelSpace
Another implementation to play around with here; this one's not DOS but web based though.
- Terrain rendering algorithm in less than 20 lines of code
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The Genius of Binary Space Partitioning in Doom
I'm reminded of the render algorithm in Comanche, the 1992 video game [0]. I find it remarkably ingenious, and it certainly felt incredible at the time.
[0] https://github.com/s-macke/VoxelSpace
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Infinite procedural terrain generated in Godot3D
The heightmap I've been manipulating may also be familiar to you, but not for the same reason, because it's terrain data of Mt. Fuji. I'm thinking of heightmap files instead of infinite noise, mixing the perks of ray-based rendering insights with a manageable early-'90s-style aesthetic and conventional level design. An erosion simulation could be preprocessed with a seamless OOB margin in that context too.
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Voxel space and WGPU troubles
I wrote a voxel space implementation in Rust some time ago using SFML, and now am trying to move it to WGPU in order to learn how GPUs work better and perhaps solve a horizontal lines glitch I've got.
- Rustenstein 3D: Game programming like it's 1992
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Voxel rendering using pixel columns.
Recently, I’ve been getting into voxel rendering, and I’ve been thinking of a way of extending the voxel space algorithm. https://github.com/s-macke/VoxelSpace
rustenstein
Posts with mentions or reviews of rustenstein.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-02-02.
-
Rustenstein 3D: Game programming like it's 1992
A direct link to the source code, for those interested: https://github.com/AdRoll/rustenstein
What are some alternatives?
When comparing VoxelSpace and rustenstein you can also consider the following projects:
DIYDoom - An attempt to understand how DOOM engine works
GameBoy-Advance-3D-voxel-space-demo - A custom 3D voxel space engine tech demo for the GameBoy Advance
Portal-Raycaster - A software portal rendering game engine
Descent-2 - The Descent 2 source code.
abrash-black-book - Markdown source for Michael Abrash's Graphics Programming Black Book
infinite-terrain-3D - A very simple infinite terrain generator for Godot 3D (v.3.4.2)
Medo - Haiku Media Editor
voxelspaceplaydate - Playdate implementation of the Voxel Space Algorithm
zoxel - An Open Source Voxel RPG
micro-editor - A modern and intuitive terminal-based text editor
VoxelSpace vs DIYDoom
rustenstein vs DIYDoom
VoxelSpace vs GameBoy-Advance-3D-voxel-space-demo
rustenstein vs Portal-Raycaster
VoxelSpace vs Descent-2
VoxelSpace vs abrash-black-book
VoxelSpace vs Portal-Raycaster
VoxelSpace vs infinite-terrain-3D
VoxelSpace vs Medo
VoxelSpace vs voxelspaceplaydate
VoxelSpace vs zoxel
VoxelSpace vs micro-editor