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plane-split reviews and mentions
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The Genius of Binary Space Partitioning in Doom
> None of these techniques is relevant anymore given that all the hardware has Z buffers
Not true if you consider transparent objects. Rendering with order-independent transparency is still a hot topic without a clearly winning solution on GPU.
Web browsers have lots of semi-transparent rectangles, which can be transformed under "preserve3d" context. This is a classic case of effective BSP that is actual. (background: implementing BSP in WebRender a few years ago).
https://github.com/servo/plane-split
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servo/plane-split is an open source project licensed under Mozilla Public License 2.0 which is an OSI approved license.
The primary programming language of plane-split is Rust.
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