Voxel-Core VS Rakugo-Dialogue-System

Compare Voxel-Core vs Rakugo-Dialogue-System and see what are their differences.

Rakugo-Dialogue-System

Inspired by Ren'Py, Rakugo is a project aiming to provide a way to make narrative-based games on Godot easily. Simplify your project, if it is a visual novel, point and click, RPG, interactive text game or many other styles and blends of styles. (by rakugoteam)
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Voxel-Core Rakugo-Dialogue-System
7 4
432 206
- 3.4%
0.0 7.1
7 months ago about 2 months ago
GDScript GDScript
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Voxel-Core

Posts with mentions or reviews of Voxel-Core. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-28.

Rakugo-Dialogue-System

Posts with mentions or reviews of Rakugo-Dialogue-System. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-09-13.

What are some alternatives?

When comparing Voxel-Core and Rakugo-Dialogue-System you can also consider the following projects:

goxel - Goxel: Free and Open Source 3D Voxel Editor

godot-tool_button - Easily add buttons to the Godot inspector.

Voxelizer-For-Godot-Engine - A demo of voxelation which is make 3d mesh from 2d sprites

inkgd - Implementation of inkle's Ink in pure GDScript for Godot, with editor support.

Godot-3D-FPS-MULTIPLAYER - Repo to fork if you want to start a Multiplayer 3d FPS with movement and animation of the player.

GViNT - A Godot Engine toolkit for story-focused content scripting. Implements a minimalistic declarative scripting language that's directly translated into GDScript for seamless integration with arbitrary Godot systems. It emphasizes flexibility and customizability, and can be configured to suit the specific needs of a project.

mongo-driver-godot - Unofficial MongoDB driver for Godot Engine 3.3

godot-engine.supabase - A lightweight addon which integrates Supabase APIs for Godot Engine out of the box.

godot-epic-anchors - Improvement of the anchor panel UI for Godot

godot-gamelevels-blueprint - Create a blueprint in Godot Engine to organize levels/rooms of a game and their interconnections. Useful for metroidvanias or non-linear games.

draw-anywhere-godot - Draw anywhere in the Godot Editor. Supports multiple pen sizes and colors.

Stamina-Game - Essai de jeux vidéos, à l'abandon car implémenter le systeme de multijoueur la dedans reviendrai à tout recréer...