Voxel-Core
Rakugo-Dialogue-System
Voxel-Core | Rakugo-Dialogue-System | |
---|---|---|
7 | 4 | |
432 | 206 | |
- | 3.4% | |
0.0 | 7.1 | |
7 months ago | about 2 months ago | |
GDScript | GDScript | |
MIT License | MIT License |
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Voxel-Core
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Voxel Animation in Godot
Totally, Godot can and has been used to create voxel content many times. A quick Google search for "Godot voxels" shows multiple resources on making voxels with Godot. There are even open source add-ons you can use to get started faster, the first two that popup on results are "Voxel-Core"(https://github.com/ClarkThyLord/Voxel-Core) and "godot_voxel"(https://github.com/Zylann/godot_voxel)
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How to make Minecraft-like voxel terrain?
Try this: https://godotengine.org/asset-library/asset/465
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Wanting to procedurally generate terrain that looks "Voxel-ey", but is not actually made up of individual voxels.
take a look at the Voxel-Core plugin here: https://github.com/ClarkThyLord/Voxel-Core From the looks of it it can load up or edit a voxel model, and render it as a mesh produced by greedy meshing (optimizing the outer bound of the voxels into a simplified singular mesh.)
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Made a tiny voxel castle builder prototype!
Still learning Godot and wanted to check out the voxel plug-in by ClarkThyLord. It's really cool! If you're interested in the source of my castle builder you can grab it here, feel free to ask anything about the development.
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Voxel-Core, some examples made with my voxel plugin for the Godot game engine!
Nice, feel free to use it: https://github.com/ClarkThyLord/Voxel-Core/tree/rework
Rakugo-Dialogue-System
- RPG in a Box: A grid-based, voxel-style game engine built on Godot
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Is there a VN creator that also has an overworld/controllable character element?
rakugo(https://github.com/rakugoteam/Rakugo) could work as a vn engine as it used the godot engine as a base, so you can combine it with other forms of gameplay possible. the great thing is that both this plugin and godot are both open source and free to use for both personal and commercial use
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Game engine recommendations? More complicated Visual Novel engine?
If you want something beyond Ren'py, I can't praise Godot enough. It has great documentation, it's free and open source under the MIT license (so there are no license fees to speak of), and there's even a really great actively-updated visual novel framework called Rakugo that features all of the basic-level stuff that Ren'py supports, while leaving everything that godot has to offer intact and available for use, so you can do anything your heart desires. They even have some addons for Rakugo that I haven't at all played with, but they provide some slightly more-advanced out-of-the-box capability for the Rakugo framework.
- Help finding a specific and easy engine for this idea/genre, pls read description (in internet there is not good answers and the "good" ones are very general and mention a lot of engines)
What are some alternatives?
goxel - Goxel: Free and Open Source 3D Voxel Editor
godot-tool_button - Easily add buttons to the Godot inspector.
Voxelizer-For-Godot-Engine - A demo of voxelation which is make 3d mesh from 2d sprites
inkgd - Implementation of inkle's Ink in pure GDScript for Godot, with editor support.
Godot-3D-FPS-MULTIPLAYER - Repo to fork if you want to start a Multiplayer 3d FPS with movement and animation of the player.
GViNT - A Godot Engine toolkit for story-focused content scripting. Implements a minimalistic declarative scripting language that's directly translated into GDScript for seamless integration with arbitrary Godot systems. It emphasizes flexibility and customizability, and can be configured to suit the specific needs of a project.
mongo-driver-godot - Unofficial MongoDB driver for Godot Engine 3.3
godot-engine.supabase - A lightweight addon which integrates Supabase APIs for Godot Engine out of the box.
godot-epic-anchors - Improvement of the anchor panel UI for Godot
godot-gamelevels-blueprint - Create a blueprint in Godot Engine to organize levels/rooms of a game and their interconnections. Useful for metroidvanias or non-linear games.
draw-anywhere-godot - Draw anywhere in the Godot Editor. Supports multiple pen sizes and colors.
Stamina-Game - Essai de jeux vidéos, à l'abandon car implémenter le systeme de multijoueur la dedans reviendrai à tout recréer...