nGL VS SoftwareRenderer

Compare nGL vs SoftwareRenderer and see what are their differences.

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nGL SoftwareRenderer
1 3
28 583
- -
4.7 0.0
7 months ago over 3 years ago
C++ C++
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

nGL

Posts with mentions or reviews of nGL. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-02-07.

SoftwareRenderer

Posts with mentions or reviews of SoftwareRenderer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-11-07.

What are some alternatives?

When comparing nGL and SoftwareRenderer you can also consider the following projects:

tinyrenderer - A brief computer graphics / rendering course

yocto-gl - Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics

CRYENGINE - CRYENGINE is a powerful real-time game development platform created by Crytek.

blend2d - 2D Vector Graphics Engine Powered by a JIT Compiler

libraries - Common libraries for use on the TI84+CE/TI83PCE calculators

vulkanizer - Advanced Vulkan rendering engine prototype

GENESIS-X-CE - Genesis X CE: 3D space colony sandbox game for the TI-84 Plus CE calculator.

paradigm - C++20 Vulkan and GLes rendering engine

wasmr - Execute WebAssembly from R using wasmer

BezierInfo-2 - The development repo for the Primer on Bézier curves, https://pomax.github.io/bezierinfo

HybridRenderingEngine - Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.

retro8 - PICO-8 implementation with SDL2/SDL1.2 and RetroArch back-ends