VirtualMultiArray
stdgpu
VirtualMultiArray | stdgpu | |
---|---|---|
4 | - | |
14 | 1,086 | |
- | - | |
3.4 | 7.1 | |
10 months ago | about 1 month ago | |
C++ | C++ | |
GNU General Public License v3.0 only | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
VirtualMultiArray
- Is there some standard approach for caching file in memory?
- I need more memory than what i can get on a GPU, how can i use system memory as CUDA swap?
- Could anyone with 2-3 PCIE v3.0 / v4.0 graphics cards run this C++ virtual array benchmark on Windows or Ubuntu? My system with PCIE v2.0 16x gets 6GB/s throughput on Ubuntu but only 2GB/s on Windows.
- A C++ virtual-array that uses graphics cards as backing store, beats HDD/SSD-swap in 4kB random access performance and NVMe-swap in sequential access if you have enough pcie bandwidth.
stdgpu
We haven't tracked posts mentioning stdgpu yet.
Tracking mentions began in Dec 2020.
What are some alternatives?
compute-runtime - Intel® Graphics Compute Runtime for oneAPI Level Zero and OpenCL™ Driver
ArrayFire - ArrayFire: a general purpose GPU library.
libcudacxx - [ARCHIVED] The C++ Standard Library for your entire system. See https://github.com/NVIDIA/cccl
alpaka - The project alpaka has moved to https://github.com/alpaka-group/alpaka
moodycamel - A fast multi-producer, multi-consumer lock-free concurrent queue for C++11
Thrust - [ARCHIVED] The C++ parallel algorithms library. See https://github.com/NVIDIA/cccl
Taskflow - A General-purpose Parallel and Heterogeneous Task Programming System
C++ Actor Framework - An Open Source Implementation of the Actor Model in C++
RaftLib - The RaftLib C++ library, streaming/dataflow concurrency via C++ iostream-like operators
Boost.Compute - A C++ GPU Computing Library for OpenCL
moderngpu - Patterns and behaviors for GPU computing
ck - Concurrency primitives, safe memory reclamation mechanisms and non-blocking (including lock-free) data structures designed to aid in the research, design and implementation of high performance concurrent systems developed in C99+.