Vertx.Decorators
Attributes and Property Decorators for Unity that have access to the SerializedProperty used to draw the field. (by vertxxyz)
Markup-Attributes
A Unity Editor extension for customizing inspector layout with attributes. (by gasgiant)
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Vertx.Decorators | Markup-Attributes | |
---|---|---|
1 | 3 | |
21 | 275 | |
- | - | |
0.0 | 0.0 | |
about 1 year ago | almost 2 years ago | |
C# | C# | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Vertx.Decorators
Posts with mentions or reviews of Vertx.Decorators.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-09-16.
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Is Odin still worth it?
Vertex.Decorators
Markup-Attributes
Posts with mentions or reviews of Markup-Attributes.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-10-19.
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I have a massive list of variables in the inspector that keeps clogging my script, making it super tedious to work on. Is their any way I could group them all together in a folder and just close and open the folder in the inspector? Like a more advanced Header for groups of variables?
Unfortunately, attributes can only annotate members or types, not scopes. NaughtyAttributes, as suggested below, is excellent, but I find MarkupAttributes to be even more elegant -- just one attribute is needed for a foldout group, as opposed to the same attribute on every field.
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Is Odin still worth it?
Markup Attributes - Does layout and grouping of fields using attributes. I find it's styling to be the most inline with native Unity, and most likely what I will be in my next project. It also supports material editors. Overall it is quite light weight, and good quality.
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I made an open source plugin for controlling editor layout with attributes. It works in C# and in ShaderLab. Link in the comments.
Here is the link: https://github.com/gasgiant/MarkupAttributes
What are some alternatives?
When comparing Vertx.Decorators and Markup-Attributes you can also consider the following projects:
NaughtyAttributes - Attribute Extensions for Unity
Unity-SerializableDictionary - Serializable dictionary class for Unity
Unity-SerializeReferenceExtensions - Provide popup to specify the type of the field serialized by the [SerializeReference] attribute in the inspector.
Unity-Editor-Toolbox - Tools, custom attributes, drawers, hierarchy overlay, and other extensions for the Unity Editor.
Serially - Adds a unity-supported, SerializableType class and an inspector for editing SerializeReference fields.
Bewildered-Core - Common use data types, and utilities for Unity that are high-quality and feel like a native part of Unity
UnitySerializedDictionary - Serialized and drawed in editor Dictionary
Vertx.Decorators vs NaughtyAttributes
Markup-Attributes vs NaughtyAttributes
Vertx.Decorators vs Unity-SerializableDictionary
Markup-Attributes vs Unity-SerializeReferenceExtensions
Vertx.Decorators vs Unity-Editor-Toolbox
Markup-Attributes vs Serially
Vertx.Decorators vs Unity-SerializeReferenceExtensions
Markup-Attributes vs Unity-SerializableDictionary
Markup-Attributes vs Bewildered-Core
Markup-Attributes vs UnitySerializedDictionary